ValveResourceFormat
Svelte
ValveResourceFormat | Svelte | |
---|---|---|
33 | 634 | |
1,401 | 76,553 | |
1.9% | 0.7% | |
9.9 | 9.9 | |
5 days ago | 5 days ago | |
C# | JavaScript | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ValveResourceFormat
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
Svelte
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My opinion about opinionated Prettier: π
the technical decision how Svelte should treat self-closing html elements was hindered by Prettier:
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Composable architecture example: Go headless (best practices)
Svelte
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How to optimise React Apps?
React has introduced measures like batching state updates, background concurrent rendering and memoization to tackle this. My opinion is that the best way to solve the problem is by improving their reactivity model. The app needs to be able to track the code that should be re-run on updating a given state variable and specifically update the UI corresponding to this update. Tools like solid.js and svelte work in this manner. It also eliminates the need for a virtual DOM and diffing.
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Episode 24/13: Native Signals, Details on Angular/Wiz, Alan Agius on the Angular CLI
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid, Starbeam, Svelte, Vue, Wiz, and moreβ¦
- Rich Harris: Svelte parses HTML all wrong
- Mario meets Pareto: multi-objective optimization of Mario Kart builds
- Svelte parses HTML all wrong
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Svelte for Beginners: Easy Guide
Svelte is a powerful web framework that offers a fresh approach to building web applications. Its simplicity, reactivity model, and built-in features make it an excellent choice for developers looking to create efficient and maintainable applications. By following this guide, you should now have a good understanding of how to get started with Svelte and build your first components, routes, and transitions. You can read more about svelte on the official Svelte website.
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Trying to use dotnet watch with Svelte
Use .NET features (especially dotnet watch) as a setup for a client-side Svelte application, starting from a simple C# console app.
What are some alternatives?
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
Depressurizer - A Steam library categorizing tool.
lit - Lit is a simple library for building fast, lightweight web components.
elsa-core - A .NET workflows library
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces. [Moved to: https://github.com/solidui/solid]
UWPHook - π Add your Windows Store or UWP games to Steam
qwik - Instant-loading web apps, without effort
DOTA - winter is coming..
awesome-blazor - Resources for Blazor, a .NET web framework using C#/Razor and HTML that runs in the browser with WebAssembly.
FLParser - An FL Studio project file parser for .NET
Next.js - The React Framework