VXLverse
react-postprocessing
VXLverse | react-postprocessing | |
---|---|---|
1 | 5 | |
9 | 1,032 | |
- | 1.8% | |
8.9 | 7.1 | |
6 months ago | about 1 month ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VXLverse
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Craft Your Own 3D Games with the New VXLverse Beta
The best part? VXLverse is under the MIT License, which means it's completely open-source and free. You can check out our code on GitHub here https://github.com/mpoapostolis/VXLverse. So go ahead, clone it, fork it, star it, or contribute in any way you can.
react-postprocessing
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Migrating my Gatsby MDX blog to AstroJS (and why you shouldn't)
For the post processing I used @react-three/post-processing components, and to get the look just right I created a debug panel using Leva to adjust some values (like bokeh blur).
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Lost on How To Implement Custom Post Processing, React
I'm attempting to implement custom post processing in react three fiber but I do not know how to go about it. I've tried to use these links as reference:https://github.com/pmndrs/react-postprocessing/blob/master/api.mdhttps://github.com/pmndrs/postprocessing/wiki/Custom-Passeshttps://github.com/pmndrs/postprocessing/wiki/Custom-Effects
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HELP! how to create a custom postprocessing effect for react-three-fiber.
Hi all I've been fiddling with three.js for some time now! and recently started using react-three-fiber just because it's easy to use and declarative. I was wondering if someone here could help me out creating a custom postprocessing effect for my r3f project. I have the shader code already and I have seen pmndrs' code to extend three.js effect class but I'm unable to implement it with the shader code I have. the link to pmndr's / paul Hanchel's code Here and shader code for lens distortion effect Here or on stack overflow here. please assume I know nothing! thanks in advance!
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issues using react-postprocessing selective bloom
looks like an active bug when using three r135 and above https://github.com/pmndrs/react-postprocessing/issues/111
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I have started an everyday generative art project using React (and Three.js)
React Three Fiber with Drei and Postprocessing
What are some alternatives?
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
drei - 🥉 useful helpers for react-three-fiber
react-three-a11y - ♿️ Accessibility tools for React Three Fiber
Next.js - The React Framework
caroumesh - A React component to display 3D models in a carousel-like fashion
R3F-CRA-Starter - A starter project for React-Three-Fiber bootstrapped with Create-React-App and some useful packages
postprocessing - A post processing library for three.js.
react-three-flex - 💪📦 Flexbox for react-three-fiber
gelato-ui - React component library and design system powered by Vanilla Extract
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
react-three-fiber-cloth-example - Port of the three.js cloth example to React Three Fiber