VRWorldToolkit
VRCQuestTools
VRWorldToolkit | VRCQuestTools | |
---|---|---|
10 | 4 | |
405 | 170 | |
- | - | |
7.3 | 9.5 | |
21 days ago | 4 days ago | |
C# | C# | |
MIT License | MIT License |
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VRWorldToolkit
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"A VRCSceneDescriptor is required to build a world" in VRChatSDK
OR (better option) download this, it's a helpful tool while creating worlds. After importing, go to the vrworldtoolkit menu and hit "setup world" https://github.com/oneVR/VRWorldToolkit
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My first attempt at a VRChat world, what do you think? Open to feedback
I've used VRWorldToolkit in the past with a lot of success to find which files are eating up the most space: https://github.com/oneVR/VRWorldToolkit
- Vrchat
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Spent probably close to 20+ hours this last week learning to make this map and I cant express the accomplishment I feel from actually finishing something I started and learned from scratch. Thanks to anyone who stopped by to try it out.
2) 100MB is a lot, textures tend to be really heavy so if you haven't done it already I'ld recommend to crunch your textures ("crunch compression" setting on the texture), the VRWorldToolkit Unity plug-in can be used to check which element takes most of your space in the final build https://github.com/oneVR/VRWorldToolkit
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I published a world to community labs a few days ago, it's a small room but it has many things to interact and play, video player, pool table, mirrors and most things have toggles for performance :3 Have a look if you have a minute :3
Crunch your textures (in the texture settings, there's a "Use crunch compression" setting), a room like that doesn't need to be 70MB. I hightly recommend the Unity plugin VRWorldToolkit https://github.com/oneVR/VRWorldToolkit, it can be used to see which asset in your world takes most of the space ("Built report" tab)
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Questions about world creation and considerations to be made for quest optimization, as well as ban systems. [Help]
this unity tool can help with the optimization https://github.com/oneVR/VRWorldToolkit
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Luxury Penthouse I just released on VRChat!
If you haven't got it already, i'd highly recommend VRWorldToolkit.
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cant make my vrchat world help me
https://github.com/oneVR/VRWorldToolkit/releases Add this to your project, enjoy.
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Existing Unity prefabs in VRChat?
VRWorldToolKit: https://github.com/oneVR/VRWorldToolkit
- nonexistent game objects are missing scripts
VRCQuestTools
- This happens when I change my materials to standard lite what should I do?
- Trying to upload an avi to quest
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Is there anyway to convert a PC avatar to a quest usable one?
If you have the source files and/or unity package, A quick, unoptimized conversion can usually be made with VRC Quest Tools.
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unsupported shaders
Use this to convert to quest, it's automatic and some stuff can look a bit wrong but it does everything for you https://github.com/kurotu/VRCQuestTools
What are some alternatives?
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
Jetdogs-Prefabs-Udon - A compilation of prefabs and other useful items for vrchat users.
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
UdonSharp - An experimental compiler for compiling C# to Udon assembly
UdonSharp - An experimental compiler for compiling C# to Udon assembly [Moved to: https://github.com/MerlinVR/UdonSharp]
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.
NUSaveState - An alternate approach to saving and loading data in a VRChat world.