VRCQuestTools
PumkinsAvatarTools
VRCQuestTools | PumkinsAvatarTools | |
---|---|---|
4 | 14 | |
170 | 699 | |
- | - | |
9.5 | 6.9 | |
5 days ago | 2 months ago | |
C# | C# | |
MIT License | MIT License |
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VRCQuestTools
- This happens when I change my materials to standard lite what should I do?
- Trying to upload an avi to quest
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Is there anyway to convert a PC avatar to a quest usable one?
If you have the source files and/or unity package, A quick, unoptimized conversion can usually be made with VRC Quest Tools.
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unsupported shaders
Use this to convert to quest, it's automatic and some stuff can look a bit wrong but it does everything for you https://github.com/kurotu/VRCQuestTools
PumkinsAvatarTools
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Replacing an avatar model in Unity with minimal effort
you can use Pumkin's Avatar Tools https://github.com/rurre/PumkinsAvatarTools
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HELP please
well theres no reason to unpack prefab, you can add things without doing that, and if you want to re-order stuff do it in blender if you want to transfer things from 1 avatar to another in the hierarchy, you can use pumkin tools https://github.com/rurre/PumkinsAvatarTools
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Missing prefab - do i need to buy dynamic bones?
Does https://github.com/rurre/PumkinsAvatarTools contain stubs for Dynamic Bones?
- Everytime i go to add pumpkintools to unity it breaks with this error ruining the vrchatsdk and more, does anyone know how to fix this?
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Does anyone have an idea on how to take physbones off an avatar?
Use Pumkin Avatar Tools. It can autoremove the physbones with one button
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MMD Motion DLs?
I recommend using Pumpkin's Avatar Tools in Unity instead. It has a tool you can use to easily play animations on models among other things. I personally found a Fortnite animation pack that I use to test my weight-painting,
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Avatar is falling on the floor on unity. How do I fix this?
What could be happening is that the animation is still in "preview" so if you go back to the animation tab below and click the preview button, it should release that pose and return to a T-pose state. If that isn't the case like most people suggested using Pumkin Avatar tools can also help as well. https://github.com/rurre/PumkinsAvatarTools/releases
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FBX Import Issues
Instead, find the .fbx file (or OBJ) that came with the avatar and put that into Blender, then use https://github.com/rurre/PumkinsAvatarTools/releases/tag/1.1.1 to copy thing over from the already setup avatar. Remember that while exporting in Blender, disable it adding leaf bones, it is in one of the drop downs when exporting.
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prefab.unity3d does not exist
If it is Dynamic Bones related, I see that Pumkin's thing here has a button to remove missing scripts. "Fix Missing DynamicBone Scripts in Prefab" https://github.com/rurre/PumkinsAvatarTools
- I need help fixing the POV on this character (sfm import)
What are some alternatives?
VRWorldToolkit - Unity Editor extension for making VRChat worlds
USharpVideo - A basic video player made for VRChat using Udon and UdonSharp
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
VRCMelonAssistant - Simple VRChat Mod Installer
UdonSharp - An experimental compiler for compiling C# to Udon assembly
UdonSharp - An experimental compiler for compiling C# to Udon assembly [Moved to: https://github.com/MerlinVR/UdonSharp]
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.
NarasUnityTools - Random tools for Unity to aid in avatar optimization and creation for VRChat.