VRM-Addon-for-Blender
retopoflow
VRM-Addon-for-Blender | retopoflow | |
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17 | 22 | |
1,192 | 2,207 | |
- | 1.8% | |
7.9 | 8.6 | |
3 days ago | 16 days ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 or later |
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VRM-Addon-for-Blender
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How do I fix this error?
I think thats just the version of the addon ? I think it just that blender version is too new? Because it says the addon was released in 2022. addon
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I made a 3D model based on Nero's old design, more models on the way.
I created a base mesh in the 3D program VROID before porting it to Blender via the VRM Blender add-on (link). I refined it to be the mesh I wanted within Blender itself (no sculpting, just pure box-modeling). After experimenting with various texturing methods, I ended up using Inkscape, a FOSS vectoring program to create the character textures. From there, I used the Cycles Toonkit addon by Cogumelo Softworks to get that cel-shaded look you can see in the Blender renders. Rigging was done with another Blender addon called Auto-Rig Pro.
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How to convert to VRM or how do I use for Vtubing?
I reccomend using https://github.com/saturday06/VRM-Addon-for-Blender/releases This Addon lets you export directly for VRM and manipulate Mtoon shaders. And modify blendshapes, properties, etc. only problem is that adding iFM blendshapes are buggy, they don’t seem to register unless you import it into uniVRM and re-export. Although they might’ve been fixed by now.
- I converted my vroid character into a vrchat avatar and I may have a few problems, how would I fix these?
- How do you make clothes tighter (particularly dresses)?
- help makeing big goblin ears please
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How would I make a sash tied to the wrists?
Vrm importing addon :https://github.com/saturday06/VRM_Addon_for_Blender
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Trying to be a Vtuber.
Aah thats a different pipeline yes , i am not familiar with any tutorials for this specific application but generally i'd first try to export it with https://github.com/saturday06/VRM_Addon_for_Blender
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I am new to this, but have exp. with unity/avatar creation/OBS etc. Can I use Oculus Touch for handtracking? How can I best be getting started?
I do believe you can stream directly from both unity and blender , which i do not know how to do yet but someone here might. But from a vrchat model you should be able to find addons to export to vrm such as https://github.com/saturday06/VRM_Addon_for_Blender for blender or univrm 0.66.0 for unity version 2019.4.31f1 https://github.com/vrm-c/UniVRM/releases?page=4 But not 100% sure if those models need any adjustments before they can be converted to vrm
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Imported VRM not interacting with light
My issue is quite simple, i imported a VRM file into blender (using this addon: https://github.com/saturday06/VRM_Addon_for_Blender ). The import works fine and the textures and everything work as well, but it seems like the lighting on the object is just set as it is.
retopoflow
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Mesh exceeds polycount for retopoflow? I downloaded it a few days ago and bummed that it won't work or slow down blender. Has anyone experienced this?
here’s the link I saw that at. What do you think?
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Just tell it to me straight - is there any way I can save this topology or do I need to start over?
https://github.com/CGCookie/retopoflow You can get it off Github for free if you're using it for educational purposes
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What is your preferred method for making this high poly tree model's low poly version?
you can try it out for free to see if you like it https://github.com/CGCookie/retopoflow/releases
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Is this a good way to retopologize? For anyone who's curious, this is the Grand Inquisitor.
I think the best program for this would be RetopoFlow 3. You can buy it here: https://blendermarket.com/products/retopoflow/. You can also get it free here: https://github.com/CGCookie/retopoflow. It's not automatic, but it's capable of really cleaning up models. The free version is released by the same people that make the paid version, you just don't get support from them if you get it from their GitHub instead of buying it.
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During retopology, i did all the settings, backface culling, mesh visibility to front also modifiers like shrinkwrap and displacement. but the problem
Use Retopoflow addon. It's free on github. Also in my opinion it's better than Maya's quad draw
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is there anyway to retopo without using Infront / Backface Culling in Blender ? without using paid addons
Retopoflow can be downloaded for free on GitHub https://github.com/CGCookie/retopoflow
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PSA: All mesh creators should learn this to Optimize their models
PSA: Retopoflow is also completely free on the developer's github page, you just dont get any customer support with this version. https://github.com/CGCookie/retopoflow
- I'm trying to do retopology but the wrap I'm creating keeps overlapping and going inside the mesh. Can someone please help me stop this?
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Resistance is futile
The same applies to anything that links to Blender code, including its Python modules. This means the same policy applies to all add-ons. For instance Retopoflow, which is ~$90 if you buy it, can be accessed for free on GitHub with no restrictions
- This is probably a bad time to show these off, but I have learned how to make Bionicle avatars!
What are some alternatives?
VRM_IMPORTER_for_Blender - VRM importer, exporter and utilities for Blender 2.82+ [Moved to: https://github.com/saturday06/VRM_Addon_for_Blender]
instant-meshes - Interactive field-aligned mesh generator
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more [Moved to: https://github.com/GiveMeAllYourCats/cats-blender-plugin]
Baker-blender-addon - Addon to automate blender baking process
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB
openseeface-gd - A GUI for running OpenSeeFace.
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
KITSUNETSUKI-Asset-Tools - KITSUNETSUKI Asset Tools
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
godot-proposals - Godot Improvement Proposals (GIPs)
Screencast-Keys - Blender Add-on: Screencast Keys