VRC-Cancerspace
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VRC-Cancerspace | HlslTools | |
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3 | 1 | |
127 | 536 | |
- | - | |
2.1 | 1.0 | |
8 months ago | 8 days ago | |
HLSL | HLSL | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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VRC-Cancerspace
- Assets to make animations [31/05/2023]
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Screenspace 3d object shader?
Alright I see, so you don't have access to the camera game object. Then you basically need to get the camera position from within the shader. If all you need is screen space I found a GitHub project from just googling that. https://github.com/AkaiMage/VRC-Cancerspace
- Anyone know how I can experience this?
HlslTools
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Getting started with shaders in Unity URP!
Double-click the shader asset to open it in your code editor. This is where you will write the code for your shader. Your code editor may not have support for editing Shader files. You can install an extension, like HLSL Tools for Visual Studio, to make editing Shaders easier.
What are some alternatives?
PumkinsAvatarTools - A toolbox for easily setting up VRChat avatars in Unity. Adds functionality to the editor and automates some of the tedious tasks.
unity-URP-2.5D-lit-shader - 2D Lit Sprite shader for 2.5D art style using an orthographic camera 🖤
vrcbce - VRCBilliards: Community Edition
Magpie - A real-time upscaling software that can upscale any application or game window. Forked from Blinue/Magpie, with the intention of maintaining Visual Novel specific presets.
Avatars-3.0-Manager - A tool for managing playable layers and parameters for Avatars 3.0.
Magpie - An all-purpose window upscaler for Windows 10/11.
CyanEmu - CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
3s-Unity-Stuff - Scripts and Shaders for Unity
rvc - A 32-bit RISC-V emulator in a shader (and C)
ACLS-Shader-1.0 - ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.