VController
A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur. (by Valkryst)
VTerminalPaletteEditor
A standalone GUI application for creating and editing VTerminal palettes. (by Valkryst)
VController | VTerminalPaletteEditor | |
---|---|---|
1 | 2 | |
2 | 0 | |
- | - | |
7.9 | 0.0 | |
4 months ago | over 3 years ago | |
Java | Java | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
VController
Posts with mentions or reviews of VController.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-15.
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VController - A JInput Helper Library
Automatic polling of controller input events VIA ControllerPoller.
VTerminalPaletteEditor
Posts with mentions or reviews of VTerminalPaletteEditor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-20.
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
What are some alternatives?
When comparing VController and VTerminalPaletteEditor you can also consider the following projects:
Terasology - Terasology - open source voxel world
cldr - The home of the Unicode Common Locale Data Repository
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
VNameGenerator - A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
ashley - A Java entity system inspired by Ash & Artemis.
jinput - Java library for accessing input devices
spellweaver-7drl - 7DRL 2021