Unreal-Systems-Architecture
Systems Architecture plugin workspace for Unreal Engine (by PsichiX)
ObjectPool
Object Pool component for Unreal Engine (by dslabkowski)
Unreal-Systems-Architecture | ObjectPool | |
---|---|---|
2 | 1 | |
47 | 33 | |
- | - | |
4.6 | 2.7 | |
7 months ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unreal-Systems-Architecture
Posts with mentions or reviews of Unreal-Systems-Architecture.
We have used some of these posts to build our list of alternatives
and similar projects.
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Runtime Component Dependency Validation
oh, i've actually solved this and more general set of problems under "run system for actors with set of components" and put it into a plugin: https://github.com/PsichiX/Unreal-Systems-Architecture
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Favorite and best code plugins for UE4?
as we are on the topic of plugins aimed to simplify production time, this one might interest you: https://github.com/PsichiX/Unreal-Systems-Architecture
ObjectPool
Posts with mentions or reviews of ObjectPool.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing Unreal-Systems-Architecture and ObjectPool you can also consider the following projects:
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
ue4-targetsystemplugin - UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++