Unity_Projects
Game-Networking-Resources
Unity_Projects | Game-Networking-Resources | |
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4 | 1 | |
85 | 4,791 | |
- | - | |
1.8 | 6.7 | |
about 2 years ago | about 2 years ago | |
C | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity_Projects
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In the previous project, I was able to represent the position in the x-z coordinate plane. This time I was able to add information about the rotation to indicate where the user is heading. The IMU module added here used BNO055.
Project Github: https://github.com/0015/Unity_Projects
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Interactive Particles Responsive Made With ESP32 + INMP441 & Unity
What I made was an ESP32 and an I2s Mems microphone that allowed me to apply some force to the particles in Unity. You can find more details on my channel. https://youtu.be/lRj01J-cxew Also, this project source code is on my Github. https://github.com/0015/Unity_Projects
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[Unity + Hardware(ESP32)] Interactive Particles
I tried to apply a force to the particles using the ESP32 and a microphone. You can find more details here. The source code is here.
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I tried to make fishing content in Nintendo's Labo series. I made a controller using hardware(ESP32 + MPU6050) and made a simple game with Unity.
Dev Story: Here Controller Source Code: Here
Game-Networking-Resources
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5000 player game?
https://github.com/MFatihMAR/Game-Networking-Resources (This is a list maintained by someone else, and it has some amazing things in it, and far more technical leaning than what I maintain).
What are some alternatives?
xLua - xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Onya - An open-source general-purpose programming language
GameNetworkingResources - A Curated List of Multiplayer Game Network Programming Resources
mc-mesher - marching cubes mesh generator for c++, c#, and unity
OpenStorm - An open source 3D radar viewer
Awesome-Game-Analysis - a comprehensive collection of video game tech analysis resources
lldpd - implementation of IEEE 802.1ab (LLDP)
Awesome-Gamedev - A curated collection of resources to game development.
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
awesome-local-global-descriptor - My personal note about local and global descriptor