UnitySimpleTCPNetwork
Riptide
UnitySimpleTCPNetwork | Riptide | |
---|---|---|
1 | 4 | |
0 | 1,039 | |
- | 1.9% | |
3.8 | 8.8 | |
about 3 years ago | 3 months ago | |
C# | C# | |
- | MIT License |
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UnitySimpleTCPNetwork
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Exploring TCP Network in Unity
Here is the complete project.
Riptide
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Netcode help
if you wanted to setup a dedicated server I'd recommend Tom Weilands Small tutorial series on how to connect clients to a dedicated server using a solution called riptide, if you wanted to use your PC at the same time as clients connected I'd recommend looking at the unity demo in the github repository below aswell. https://youtu.be/6kWNZOFcFQw https://github.com/tom-weiland/RiptideNetworking
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Multiplayer game question.
There is a package in Package Manager inside Unity Registry called Multiplayer HLAPI or use a low-level Networking API like RiptideNetworking it would be better else just use some other Networking API that you mentioned - Photon or Mirror I had experience with Photon I didn't use Mirror
- Thoughts on Tom Weilands Riptide multiplayer solution?
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How to make a multiplayer system like among us
Sadly I’m not personally aware of any tutorials for those networking systems but there’s a new open source networking library by Tom Weilandwhichhe’s making video tutorials about.
What are some alternatives?
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
silver-sniffle - Ncurses TCP Chat
Mirror - #1 Open Source Unity Networking Library
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
web3.unity - 🕹 Unity SDK for building games that interact with blockchains.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW
NSMB-MarioVsLuigi - Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"