UnityPlugin
MapsSDK-Unity
UnityPlugin | MapsSDK-Unity | |
---|---|---|
5 | 3 | |
512 | 637 | |
1.2% | - | |
9.8 | 0.0 | |
4 days ago | 3 months ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityPlugin
-
Ultraleap AMA Series: Hand Tracking for Game Engines. Chris is an expert in hand tracking and tooling in Unity and Unreal. Ask him anything!
We'd love to get your feedback on this features! Keep the discussion going on GitHub: https://github.com/ultraleap/UnityPlugin/discussions
- Leap Motion Unity Modules error
- Multi Devices leapmotion
-
Rig a mesh to my leap motion tracked hands
Here is the current manual process for rigging hands. This will soon be superseded by a new method for rigging hands and whilst it's not currently released you can see a bit more information about this new method here. :)
MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
-
Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
-
Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
What are some alternatives?
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
airpeer - A WebRTC based networking plugin for Unity
Space-Engineers-VR - 🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more!
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
ViRe - A open-source VR mocap studio built in Unity
immersal-sdk-samples - Immersal SDK Unity Samples
radegast - Lightweight client for connecting to Second Life and OpenSim based virtual worlds
MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
disco-queen-dancing-fever - VRJam 2022 submission. A DDR-inspired VR game, featuring Vive Tracker support, and custom songs!
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity