UnityH4xx VS AStar

Compare UnityH4xx vs AStar and see what are their differences.

UnityH4xx

Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ... (by atcarter714)

AStar

A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license. (by roy-t)
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UnityH4xx AStar
1 1
35 320
- -
2.6 2.5
about 1 year ago about 1 month ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnityH4xx

Posts with mentions or reviews of UnityH4xx. We have used some of these posts to build our list of alternatives and similar projects.

AStar

Posts with mentions or reviews of AStar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-11.

What are some alternatives?

When comparing UnityH4xx and AStar you can also consider the following projects:

libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming

2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity

Reflex - Minimal dependency injection framework for Unity

AStar - High performance A* pathfinding in C#

IL2C - IL2C - A translator for ECMA-335 CIL/MSIL to C language.

ProfanityDetector - This is a simple library for detecting profanities within a text string.

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity