UnityCsReference
NodaTime
UnityCsReference | NodaTime | |
---|---|---|
58 | 18 | |
11,399 | 2,677 | |
0.9% | 1.0% | |
7.2 | 7.9 | |
3 days ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
NodaTime
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What your hidden nuget gems ?
Surprised no one mentioned https://github.com/nodatime/nodatime
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moment.net: call for localization contributions
What does moment.net do better then a combination of (Humanizer)[https://github.com/Humanizr/Humanizer#humanize-datetime] and (NodaTime)[https://nodatime.org/]
- Ask HN: Examples of Top C# Code?
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JDK 19 released
.NET's DateTime isn't amazing, it's true, but I think there's been some small improvements in that area recently. If you need something more robust, you can always reach for Noda Time.
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The counter was reset today, we were almost into the double digits
Do you .NET programmers have a moment to talk about my personal Lord and Savior NodaTime? https://nodatime.org/ There is one datetime library, and Jon Skeet is His messenger.
- Noda Time | Date and time API for .NET
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How to remove underscore from Enum
Timezone and language support are two different subjects. For time-related issues, Nodatime can help.
- please tell me there's an easier way in angular and c# .net core to handle timezones
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How to handle time change when storing business hours
it's already been said... https://nodatime.org/
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Ask HN: Codebases with great, easy to read code?
Noda time is very clean/well written IMO -> https://github.com/nodatime/nodatime
What are some alternatives?
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
DateTimeExtensions - This project is a merge of several common DateTime operations on the form of extensions to System.DateTime, including natural date difference text (precise and human rounded), holidays and working days calculations on several culture locales.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Exceptionless.DateTimeExtensions - DateTimeRange, Business Day and various DateTime, DateTimeOffset, TimeSpan extension methods
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
UnitsNet - Makes life working with units of measurement just a little bit better.
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
kal - A powerful, easy-to-use, and easy-to-read programming language for the future.
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI
spiped - Spiped is a utility for creating symmetrically encrypted and authenticated pipes between socket addresses.