UnityCsReference
NancyFx
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UnityCsReference | NancyFx | |
---|---|---|
58 | 5 | |
11,389 | 7,141 | |
1.5% | - | |
7.4 | 1.3 | |
2 days ago | about 4 years ago | |
C# | C# | |
GNU General Public License v3.0 or later | Common Development and Distribution License 1.1 |
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UnityCsReference
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Anyone know what Unity's Matrix4x4 looks like internally?
I've checked their CS reference code on their Github, both here and here, but I want to dive a little deeper - specifically, I want to know what they're actually doing when determining validity of the Matrix4x4.
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Torn between chossing Unity & C# or going UE5 and C++. What made you choose unity?
Yep, but beyond just decompiling it, the c# layer of code is on GitHub: https://github.com/Unity-Technologies/UnityCsReference
- 2 minutes of silence for those who bought RTX 3070 and RTX 3070Ti
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Do you use System.Object.ReferenceEquals() ?
https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Scripting/UnityEngineObject.bindings.cs (after 2019.1)
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Custom method attribute for Animation Event Functions
The code where the method filtering for the Animation Event Inspector is done, is here (line 190). Is it possible to do something like this? That repository explicitly says:
- Can’t find operation
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Bounds.Encapsulate precision loss?
No reason, you can look at the source of encapsulate
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Modify Project Setting's "Default Quality Level" by script
There isn't really a straight forward way to do this, even the QualitySettings editor uses Serialised Properties to get at the data. (Line 343 in QualitySettingsEditor)
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Has any indie dev got (read-only) access to Unity source? How much did it cost?
This is awesome, thank you! I'm most curious about their Runtime
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Is C++ still the language when entering 3D programming in 2023?
I think if you want to get into graphics programming you do want to work with OpenGL and similar things, because at the very least you need to understand it all (and decide what parts of engines to use and what to ignore when you get to whole games). It's also worth saying that while you can only publicly get the references in Unity you do get source access at the higher subscription tiers you'd use at a game studio.
NancyFx
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Ask HN: Examples of Top C# Code?
Nancyfx - sadly dead in the water now but well worth a read of both the code and docs https://github.com/NancyFx/Nancy/tree/master/
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what do you guys think about nancy
2-3 years ago Nancy added a large banner at the top of https://github.com/NancyFx/Nancy -
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Microsoft, please open-source Web Forms 🚫⬇️🚌
Being open source doesn't change the support model. It allows willing contributors to step up and fork in the event of total abandonment. As a comparison, nobody forked NancyFx to extend support or keep it alive.
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C# web framework without .net??
It sounds like you are talking about asp.net? If you don't want to bother with controllers and attributes and all that you can just use the Microsoft.AspNetCore.Http and Microsoft.AspNetCore.Routing namespaces. As someone that really liked Nancy I felt that this was close enough.
What are some alternatives?
fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production
ServiceStack - Thoughtfully architected, obscenely fast, thoroughly enjoyable web services for all
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
AutoMapper - A convention-based object-object mapper in .NET.
Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
GraphQL for .NET - GraphQL for .NET
tinyraycaster - 486 lines of C++: old-school FPS in a weekend
Nelibur - Message based webservice framework on the pure WCF
astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
EmbedIO - A tiny, cross-platform, module based web server for .NET
oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI
Mobius: C# API for Spark - C# and F# language binding and extensions to Apache Spark