Unity-GPU-Based-Occlusion-Culling
By przemyslawzaworski
niagara
A Vulkan renderer written from scratch on stream (by zeux)
Unity-GPU-Based-Occlusion-Culling | niagara | |
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1 | 2 | |
206 | 1,209 | |
- | - | |
3.2 | 6.8 | |
11 months ago | about 2 months ago | |
C# | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity-GPU-Based-Occlusion-Culling
Posts with mentions or reviews of Unity-GPU-Based-Occlusion-Culling.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-05.
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Why Cities: Skylines 2 performs poorly
https://github.com/przemyslawzaworski/Unity-GPU-Based-Occlus...
niagara
Posts with mentions or reviews of niagara.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-05.
-
Why Cities: Skylines 2 performs poorly
I'm not a GPU programmer, but I became interested to dig out what is the state of art of culling, and found out Arseny Kapoulkine [1] has implemented those in MIT licensed C++ code base:
Cluster cone culling, frustum culling, Automatic occlusion culling, triangle culling, Meshlet occlusion culling, Optimizing culling. On paper sounds impressive, and maybe Colossal Order could learn from those.
https://github.com/zeux/niagara
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
https://github.com/zeux/niagara (Repo and stream)
What are some alternatives?
When comparing Unity-GPU-Based-Occlusion-Culling and niagara you can also consider the following projects:
godot-proposals - Godot Improvement Proposals (GIPs)
Unity-GPU-Based-Occlus
iris - Iris is a cross-platform game engine written in modern C++
UnityMeshSimplifier - Mesh simplification for Unity.