Unity-ARFoundation-echo3D-demo-Portal
Unity-ARFoundation-echo3D-demo-Board-Game
Unity-ARFoundation-echo3D-demo-Portal | Unity-ARFoundation-echo3D-demo-Board-Game | |
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2 | 1 | |
3 | 0 | |
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0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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Unity-ARFoundation-echo3D-demo-Portal
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How to Create an AR Portal Application in 15 Minutes or Less [Tutorial]
Looking to create an AR portal to virtually visit other worlds in augmented reality (AR)? This AR portal application created with Unity, AR Foundation, and echoAR is a great place to start. The full demo can also be found on echoAR’s GitHub.
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How to Build a Portal to Another World in AR in 15 Minutes or Less
Always wanted to create portal to other dimensions and locations but didn’t know how? Here’s a step-by-step guide to quickly create a simple AR portal with Unity, AR Foundation, and echoAR ! The full demo can also be found on echoAR’s GitHub.
Unity-ARFoundation-echo3D-demo-Board-Game
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How to Create a Checkers Board Game in AR in 15 Minutes or Less [Tutorial]
Looking to create a checkers board game in AR? This demo checkers board game application created with Unity, AR Foundation, and echoAR is a great place to start. The full demo can also be found on echoAR’s GitHub.
What are some alternatives?
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing
Unity-ARFoundation-echo3D-example - Example Unity project with AR Foundation and echo3D Integrated
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
Portal-Demo - Portal demo with Unity, AR Foundation, and echoAR [Moved to: https://github.com/echoARxyz/Unity-ARFoundation-echoAR-demo-Portal]
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP