UndertaleModTool
DogScepter
UndertaleModTool | DogScepter | |
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101 | 1 | |
1,025 | 42 | |
1.2% | - | |
8.9 | 4.8 | |
7 days ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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UndertaleModTool
- is there a way to use undertale mod tool on UNDERTALE: YELLOW? cuz i cant use it
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importing/patching custom sprites?
UndertaleModTool although made for modding Undertale and Deltarune, it works with most game maker games. Just open the data.win file with it and you now have access to most of the game's code, sounds and sprites. Look for spritemaps/texturemaps and edit those. Just use it for modding and having fun and don't do anything illegal with it.
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The Yes and No text in name confirmation screen doesn't show up, a word can't be put in a new line and a part of a text is almost outside the textbox
The naming screen script does not decompile correctly in UndertaleModTool, so you'll need to replace with a fixed version and then be careful not to trust any re-decompiled output. The others... that's just automatic line break messing you up. You probably have to rearrange the text so it fits better, maybe even add extra textboxes if you can't fit the translation.
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Hey.. ummm what do I exactly need to mod Undertale
You don't need GameMaker. You need UndertaleModTool, which can edit most game assets (rooms, code, strings) in a self-contained manner and export the rest (sprites, sounds) for external editing. Download a GUI build (it doesn't really matter which) from here: https://github.com/krzys-h/UndertaleModTool/releases
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How to extract textures from the game?
Thanks! This works. I download from here (picked this version, "GUI-windows-latest-Release-isBundled-true-isSingleFile-true.zip",idk what's the difference between them)
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Showcasing my method of save-exploiting, hash-check nullification, and opening the game up to minor modifications. A likely farewell till the/more DLC drops, as the wells gone dry for me.
Tool Link: https://github.com/krzys-h/UndertaleModTool Yep, its an undertale tool, no joke. But its advertised as for multi-GM titles. though think I'm the first known one to use it on KZ lol or maybe not who knows.
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Can anyone help me find a higher quality picture of this scene?
you can use the deltarune mod tool to export all sprites from the data.win file
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Sprite Files on Linux
Everything is in game.unx, which is the same as data.win for Windows. You can dump certain asset types using UndertaleModTool, which has a Windows version (which oughta work through Wine) and a cross-platform CLI version. Download
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How to code running ?
After you've made a couple small games on your own - without being dependent on tutorials that handhold you through the process, that is - you should be able to pretty easily read and modify the decompiled code generated by UndertaleModTool after opening Undertale's/Deltarune's data file in it: https://github.com/krzys-h/UndertaleModTool
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(the game in question is I Wanna Lockpick)
if it's a newer one like Undertale or Deltarune use UndertaleModTool
DogScepter
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Is there already an opendignux port ? As an developer, im considering to create one if there isnt one yet...
For GameMaker bytecode research, should you be interested in that for whatever reason, you can have a look here: https://github.com/krzys-h/UndertaleModTool https://github.com/colinator27/DogScepter
What are some alternatives?
YYToolkit - The definitive internal modding tool for GameMaker games
RogueLibs - Streets of Rogue Modding Library
gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
droidports - A repository for experimenting with elf loading and in-place patching of android native libraries on non-android operating systems.
ValveResourceFormat - 🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Nautilus - Nautilus, the Subnautica Modding API (formerly SMLHelper)
CTR-tools - Crash Team Racing (PS1) tools - a C# framework and a set of tools by DCxDemo to parse files found in the original kart racing game by Naughty Dog (and a bit of Crash Bash too).
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.
c2-sans-fight - Undertale Sans Fight Clone