Umpire
Combat Quest of the Millennium (by joshhansen)
nats.rs
Rust client for NATS, the cloud native messaging system. (by nats-io)
Umpire | nats.rs | |
---|---|---|
4 | 4 | |
7 | 957 | |
- | 3.8% | |
8.3 | 9.3 | |
about 1 year ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Umpire
Posts with mentions or reviews of Umpire.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-26.
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3 years of fulltime Rust game development, and why we're leaving Rust behind
* https://github.com/joshhansen/Umpire
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Hey Rustaceans! Got a question? Ask here (13/2023)!
The reason for this is that I'd like to use an RAII pattern to control player turns in Umpire. When the struct is initialized, it starts the player's turn, and when the struct is dropped, it ends the player's turn.
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What's everyone working on this week (5/2023)?
Wound up with some time so I figured I'd port my Umpire military strategy game to a client-server architecture so people can play it online. This will give me some experience with Tokio, tarpc, and async Rust generally, since I'm eyeing a possible Rust dev gig in my future.
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Am I the only one who finds Rust to be centered around Linux? Any Windows devs want to share their experience with Rust?
I've done a little bit of Rust development on Windows and had a good experience. I ported my (still unfinished) Umpire game to Windows pretty easily. I had to rename some files that had colons in the filename which Windows didn't like. The actual hard part was the terminal library, but switching to crossterm was pretty straightforward. All in all it was pretty painless.
nats.rs
Posts with mentions or reviews of nats.rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-27.
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Hey Rustaceans! Got a question? Ask here (13/2023)!
I think you're referring to a message broker. I really like NATS: https://github.com/nats-io/nats.rs
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
nats
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What's your go to MQTT library?
I've also been enjoying using NATS in place of MQTT brokers. https://github.com/nats-io/nats.rs
- Nats.rs: Rust Client for NATS
What are some alternatives?
When comparing Umpire and nats.rs you can also consider the following projects:
ntfs - An implementation of the NTFS filesystem in a Rust crate, usable from firmware level up to user-mode.
mqttrs - Async Mqtt encoder and decoder for rust.
lxd-snapper - LXD snapshots, automated
paho.mqtt.rust - paho.mqtt.rust
mini-me - Inline multiline text-editor/prompt written in Rust.
xwin - A utility for downloading and packaging the Microsoft CRT headers and libraries, and Windows SDK headers and libraries needed for compiling and linking programs targeting Windows.
rumqtt - The MQTT ecosystem in rust
tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
wasm-bindgen-serde-example
tonic - A native gRPC client & server implementation with async/await support.