Ultimate-Console
CLI with commands, options, arguments and variables, working on callback functions and references (by edKotinsky)
AnyAny
C++17 library for comfortable and efficient dynamic polymorphism (by kelbon)
Ultimate-Console | AnyAny | |
---|---|---|
3 | 22 | |
0 | 423 | |
- | - | |
8.0 | 6.2 | |
almost 2 years ago | 30 days ago | |
C++ | C++ | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ultimate-Console
Posts with mentions or reviews of Ultimate-Console.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-02.
-
I wrote my first mini-project
This is a command-line tool similar to getopt from C, but a little better. It provides an interface for creating commands, options, arguments and variables. The syntax of commands is: command [--option = value] [-k value] [argument]. It's based on callback functions. This is my first project, and I'm will be glad if someone check it and tell me about my mistakes and their thoughts on it. I'm really a beginner at C++ programming. https://github.com/edKotinsky/Ultimate-Console
- I wrote my first project
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C++ Show and Tell - July 2022
Mini command-line tool framework, provides interface for creating user interface, which consist of commands, options and arguments. This similar to getopt from C, but a little better. It's my first project, so don't judge strictly. https://github.com/edKotinsky/Ultimate-Console
AnyAny
Posts with mentions or reviews of AnyAny.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-13.
- DynaMix 2.0.0 Released
-
rust-like traits on plain C++ with short macro (type erasure actually)
https://github.com/kelbon/AnyAny trait(add, void(int), self.add(args...));
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Static Interfaces, concepts vs de-virtualisation?
i dont know what he means, but with this type erasure library you can have non virtual interface and still use dynamic polymorphism with those types, so you dont need choose *do i need to do this type polymorphic* etc
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[C++23] constexpr std::function in 40 LOC (simplified) powered by constexpr std::unique_ptr
There are also invoking from tuple and curring (just an example of technique)https://github.com/kelbon/AnyAny/blob/main/examples/functional_paradigm.hpp
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A call to action: Think seriously about “safety”; then do something sensible about it -> Bjarne Stroustrup
As for my example containers: https://github.com/kelbon/AnyAny/blob/main/include/data_parallel_vector.hpp
- C++ Polymorphism Without Inheritance Using Glaze
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С++20 library for high-performance polymorphic types usage
variant_swarm - container which behaves as set of std::variant, but with much faster visit operation and operation for getting view to all values of type T. It short, it just stores all types separatelly and supports operations visit, view, also you can change underlying containers for Ts..., it is std::vector by default https://github.com/kelbon/AnyAny/blob/main/include/variant_swarm.hpp
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I wrote multidispatching(runtime overload resolution) in C++ (and its not std::variant)
Its part of my library for working with polymorphic types.
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I wrote a library that emulates dyn traits from Rust in C++
Good idea selling Rust from behind enemy lines soldier! My god, your readme doesn't even mention Rust, wonderful!
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Using final in C++ to improve performance
https://github.com/kelbon/AnyAny here you can see how it implemented, for example
What are some alternatives?
When comparing Ultimate-Console and AnyAny you can also consider the following projects:
logger_benchmarks
tolc - A bindings compiler for C++
kelcoro - C++20 coroutine library
dyno - Runtime polymorphism done right
Kalman - Kalman Filter
MoWin2 - An attempt to make a C++20 wrapper around Win32 API
tinyformat - Minimal, type safe printf replacement library for C++
constyaml - constexpr (strict)yaml parser
uuid
ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach