UMultiTargetBuilder VS UnityNonNull

Compare UMultiTargetBuilder vs UnityNonNull and see what are their differences.

UnityNonNull

[NonNull] attribute to fields and classes in Unity (by ulrikdamm)
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UMultiTargetBuilder UnityNonNull
2 1
45 43
- -
0.0 10.0
about 1 year ago about 5 years ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UMultiTargetBuilder

Posts with mentions or reviews of UMultiTargetBuilder. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-22.

UnityNonNull

Posts with mentions or reviews of UnityNonNull. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-22.

What are some alternatives?

When comparing UMultiTargetBuilder and UnityNonNull you can also consider the following projects:

cube-coordinates - Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.

stellaris_planet_builder - Stellaris Planet Builder Simulator

com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping

Decision-Tree-Package - An open source Unity package for creating Decision Trees with a visual editor. The package comes with some samples to help teach users how to use it and an action manager to handle executing the results of the decision tree.

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.