UIforETW
Jansson
UIforETW | Jansson | |
---|---|---|
18 | 6 | |
1,532 | 2,977 | |
0.7% | - | |
5.5 | 7.1 | |
3 months ago | 18 days ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UIforETW
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Mark Russinovich: “Working towards enabling Windows driver development in Rust”
You can use UI4ETW[0] to capture an event trace when the mouse freezes. You may need to install the Windows SDK or Visual Studio to interpret the results, though.
[0] https://github.com/google/UIforETW
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How to avoid bounds checks in Rust (without unsafe!)
Event Tracing for Windows (WPA/xperf) works quite well for profiling, and it's really easy to set up with UIforETW. Symbol loading works with MSVC-generated symbols (just set the target/debug/ folder as a symbol path), though it's rather slow.
- League FPS midgame slowdown: Call for details
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AMD Adrenalin 22.8.2 Released
There's a couple methods to achieve this but I like to recommend this project since it provides an easy to use GUI and (iirc) doesn't require the installation of Windows ADK.
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Anyone else has mini stutters since last update even tho ping and packet loss are fine?
If anyone could use UI for ETW (https://github.com/google/UIforETW/releases) to grab an ETL file during the micro-stutters and share it with me, that'd be amazingly helpful. An ETL is like a whole-machine tracefile that'll show exactly what chunk of code is using the time when a stall happens.
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Micro-stutters started happening about a week ago, Now Dota 2 is basically unplayable for me.
Install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file while the stuttering is happening. Upload them to somewhere and send it to JeffHill once you got them.
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Dota2 Bug Tracker
If you capture an ETL file using UI for ETW (https://github.com/google/UIforETW/releases) and link that ETL file in the report, I'm happy to take a look and see what might be going on?
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My main account lags in main menu and I created a new account to check it and it doesn't. Can't figure out why. Plays from the same laptop (i5 6th gen, 4gb ram, gpu dead). Lags only in main menu and once I get into the game it's the same.
Could you install UI for ETW and collect an ETL file? https://github.com/google/UIforETW/releases
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Anybody else experiencing severe FPS drops ever since the Primal Beast Update?
If you install UI for ETW (https://github.com/google/UIforETW/releases) and capture an ETL trace during gameplay, I'd love to open it with dev tools and find out what's going on! It sounds like you've done all the obvious things, so I'm pretty curious what's actually going on with your system. With a rig like that you should have no problems running Dota at a pretty high frame rate.
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Alongside the tinker nerf, techies rework, new maps etc. One thing that we as a community should demand is massive spring cleaning update.
If you're seeing poor performance in Dota, one thing that's incredibly helpful is to install UI for ETW (https://github.com/google/UIforETW/releases) and collect an ETL file during the problem. We can read these files to see which parts of Dota are misbehaving or what else on your system might be interacting with Dota.
Jansson
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A good C library to parse json data
I'm a fan of jansson easy to use and great documentation
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jemi: a compact JSON serializer for embedded systems
Context: I needed to emit rather complex compound JSON data for a C-based project I'm working on. I could do it all with sprintf(), but it got messy quickly. I looked at available libraries such as jansson and CCAN's json, but they both used malloc(), which isn't an option in my case.
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How can I parse JSON with C?
I find jansson quite usable and minimal: https://github.com/akheron/jansson
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Good json libraries?
JanSON has been really good for my uses. Simple, intuitive, fast.
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How I cut GTA Online loading times by 70%
I don't see why something like Jansson wouldn't.
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C Deep
Jansson - Library for encoding, decoding and manipulating JSON. MIT
What are some alternatives?
windows-drivers-rs - Platform that enables Windows driver development in Rust. Developed by Surface.
json-c - https://github.com/json-c/json-c is the official code repository for json-c. See the wiki for release tarballs for download. API docs at http://json-c.github.io/json-c/
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
cJSON - Ultralightweight JSON parser in ANSI C
Dota-2-Vulkan - Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
Meadow.Foundation - Unified driver and library framework for Meadow applications.
libjson - a JSON parser and printer library in C. easy to integrate with any model.
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
JSMN - Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
GTAO_Booster_PoC
JsonCpp - A C++ library for interacting with JSON.