UE4Minimal
GASContent
UE4Minimal | GASContent | |
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2 | 2 | |
298 | 686 | |
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0.0 | 0.0 | |
almost 3 years ago | over 1 year ago | |
PLSQL | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UE4Minimal
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UE4 vs UE5 interface: which do you prefer?
I love ue4 editor UI but it's need to change color palette with ue5 for this reason plugin very helpful https://github.com/Sythenz/UE4Minimal
- I created graphics that detail the spawn nodes shortcuts within the Blueprint and Material Editors. Let me know what you think and if you want more graphics like this in the future!
GASContent
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Exploring GAS and need some help
Here is the most useful collection of documentation and project examples I've ever found in the internet: https://github.com/Pantong51/GASContent
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I can’t seem to find absolver style combat selection
It is on the fair bit complex side of things, tho. Which if you are a beginner/blueprint-only, isn't going to fun. You would need a basic level of c++ and a good understanding of blueprints, plus the documentation for that system is shoddy. Here is a collection of resources for learning about GAS, if you wanna give it a go.
What are some alternatives?
MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
widdershins - OpenAPI / Swagger, AsyncAPI & Semoasa definitions to (re)Slate compatible markdown
GASShooter - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
Boston-Icons - Boston is an exclusive icon theme inspired by functionalist design and a touch of early computer icons. The project is focused on elemental properties, basic shapes, a reduced color palette and visual hierarchy.
ue5-multiworld-demo - "MultiWorld" UE5 plugin demo
slate - A completely customizable framework for building rich text editors. (Currently in beta.)
UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]
MounteaInventoryEquipment - Mountea Inventory & Equipment is an Open-source Mountea Framework components based simple framework allowing you to construct Inventory systems fast, easily and with advanced options.
rpg_art - AI Generated RPG Art using Stable Diffusion 1.4 and 1.5
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++