UE4Minimal VS GASContent

Compare UE4Minimal vs GASContent and see what are their differences.

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UE4Minimal GASContent
2 2
298 686
- -
0.0 0.0
almost 3 years ago over 1 year ago
PLSQL
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UE4Minimal

Posts with mentions or reviews of UE4Minimal. We have used some of these posts to build our list of alternatives and similar projects.

GASContent

Posts with mentions or reviews of GASContent. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.
  • Exploring GAS and need some help
    2 projects | /r/unrealengine | 13 Sep 2021
    Here is the most useful collection of documentation and project examples I've ever found in the internet: https://github.com/Pantong51/GASContent
  • I can’t seem to find absolver style combat selection
    1 project | /r/unrealengine | 22 Jan 2021
    It is on the fair bit complex side of things, tho. Which if you are a beginner/blueprint-only, isn't going to fun. You would need a basic level of c++ and a good understanding of blueprints, plus the documentation for that system is shoddy. Here is a collection of resources for learning about GAS, if you wanna give it a go.

What are some alternatives?

When comparing UE4Minimal and GASContent you can also consider the following projects:

MounteaDialogueSystem - Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.

ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent

widdershins - OpenAPI / Swagger, AsyncAPI & Semoasa definitions to (re)Slate compatible markdown

GASShooter - Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

Boston-Icons - Boston is an exclusive icon theme inspired by functionalist design and a touch of early computer icons. The project is focused on elemental properties, basic shapes, a reduced color palette and visual hierarchy.

ue5-multiworld-demo - "MultiWorld" UE5 plugin demo

slate - A completely customizable framework for building rich text editors. (Currently in beta.)

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

MounteaInventoryEquipment - Mountea Inventory & Equipment is an Open-source Mountea Framework components based simple framework allowing you to construct Inventory systems fast, easily and with advanced options.

rpg_art - AI Generated RPG Art using Stable Diffusion 1.4 and 1.5

PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++