Tweaks-Anthology
bg2-tweaks-and-tricks
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Tweaks-Anthology | bg2-tweaks-and-tricks | |
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3 | 14 | |
77 | 20 | |
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8.5 | 8.3 | |
5 days ago | about 2 months ago | |
HTML | HTML | |
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Tweaks-Anthology
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Mega list of mod recs: suggestions welcomed
Tweaks Anthology
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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First modded game
The movement speed tweak from Tweaks Anthology, I'd definitely recommend. The way it works is, it's out-of-battle only, and it gives you a special ability to turn on/off the faster movement. So you can turn it off if you just want to walk normally. I'd recommend using the current Release Candidate version, as a number of things are improved from the official v9 release.
bg2-tweaks-and-tricks
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Random: Is there any cheezy goodness with Otiluke's sphere?
Dude I swear If you Love Otilukes Resilient Sphere you need to check out this Mod's ORS component, it literally makes the spell match its description.
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Are there general rules/suggested order for mod installation order?
Tweaks and Tricks - https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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EE Mod Tool Compilation Recommendations
Maybe some enhanced Stronghold stuff? This is more convenience/QOL than an enhancement of the strongholds themselves, but I like the Tweaks and Tricks "improved strongholds," which notifies you when you can/should visit your stronghold and makes messengers more reliable.
- What’s your favorite mod?
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Tweaks and Tricks: “trap intuition” makes trap detection a bit smoother. Now you get warnings if you’re near a trap (you know, for those of us who don’t have trap locations memorized). I haven’t tried the familiar changes, so won’t comment on those. The “Improved Strongholds” is a nice convenience addition that reminds you if you have business at your stronghold, and “convenient ammunition,” which adds non-enchanted infinite ranged weaponry, is handy if you don’t want to drag around 100 lbs of throwing axes. The soundset changes, which expand returning NPCs’ soundsets to include BG1 lines as well, are a good addition if you’re sick of hearing the same battle cry again and again. Other tweaks close the infinite-money fence loophole, improve Protection from Evil to protect from mind control attacks (eg, vampire gaze), add more bags (gem, ammo, etc) from the beginning, and give the option to buff Melicamp in order to increase his odds of survival. Very useful overall.
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Just finished Durlag’s Tower, what did you find most challenging on your first play through?
The Tweaks and Tricks mod has a component to reduce/nullify the detection delay, if it bothers you that much (or if like me ain't nobody got time to deal with dat). That said, I think it kinda fits for such a CURSED place that some traps could slip by.
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Please Help me make an Override Mod Folder for my Android Device.
Familiar and Improved Traps from here
- Looking for games where your character becomes canonically OP
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Which adventure do you find to be a slog? [spoilers inside]
It's a component in BG2 Tweaks and Tricks mod, found here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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Tweaks and Tricks v8.11
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What are some alternatives?
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
BGT-WeiDU - Play the classic Baldur's Gate using the improved Baldur's Gate II engine with continuity between Tales of the Sword Coast, Shadows of Amn and Throne of Bhaal
Faiths_and_Powers - Faiths and Powers mod
ProjectInfinity - Project Infinity - a mod manager for Baldur's Gate Enhanced Edition, Icewind Dale Enhanced Edition, Planescape Torment Enhanced Edition and Enhanced Edition Trilogy (EET).
Jimfix - A small collection of tweaks and fixes for BG2
EE-Mod-Setup - A Tool for automated mod installations on EET, BG2EE, BGEE etc
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
SoD-to-BG2EE-Item-Upgrade - Imports more Siege of Dragonspear items into logical (to me at least) locations in BG2:EE during the Shadows of Amn campaign. They are attainable in a variety of ways – quest rewards, drops from enemies killed, shops, and containers.
VScode-BGforge-MLS - BGforge MultiLanguage server
LeUI - lefreut's Enhanced UI for BG1EE, SoD, BG2EE and EET
SubtleD_Spell_Tweaks - a buncha random small tweaks for BGEE etc.