Tsukasa-credit-card-gag-scam
Visual Studio Code
Tsukasa-credit-card-gag-scam | Visual Studio Code | |
---|---|---|
17 | 2,853 | |
11 | 158,564 | |
- | 0.8% | |
8.5 | 10.0 | |
7 days ago | 7 days ago | |
Python | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tsukasa-credit-card-gag-scam
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How can I export my project with pythonautogui?
One workaround that I can think of would be to build everything using GitHub Actions, as then your own system would not matter at all. I have a great example project for that, all you really need to do is create a YAML file in a directory called .github/WORKFLOWS (the filename itself doesn't really matter), you can use this as a base. Just gotta swap out Nuitka for PyInstaller (if you want to), and change how the dependencies are installed. This makes it so that whenever you push a Git tag with a version number (say, v1.0.0), GitHub will then run this script, build executables (on any operating systems you want, no less), then create a release with them available for download. Mine also adds a changelog, but you can just remove that part.
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Created an app at work, how to distribute?
If your company uses GitHub or GitLab, be it internal or the online version, you could create a release on the project page with your built binaries attached for download. One of my projects should work fine as an example. The releases page is linked on the sidebar. The neat thing with this is that you can automate the whole build and release process; I get a new release whenever I push a Git tag with a version number.
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Module not found Error in Python.
Ideally you'd make your project "installable", and use absolute imports for everything. This way, when your project is installed as a package, assuming there are no circular dependencies any part of it can import from any other part. Mainly this makes the job of your unit tests a lot easier. Either of these two examples will probably showcase that just fine.
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Python imports on Linux $PATH
However, if that's not the case for your project, such as if you have an extra src directory separating the repository root and the package(s), you'll need to be explicit. In another project I did exactly that:
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What libraries should I learn?
I used it in this project as a test, before I made the decision to transition all my projects from Pylint and Flake8 to Ruff: https://github.com/Diapolo10/Tsukasa-credit-card-gag-scam
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How to get directories to properly work in Python?
One of my own projects handles this with a function, which then gets used thorough the program:
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Blackjack project review
Instead of keeping all the code at the repository root, maybe consider a more traditional project structure. As far as examples go, I've got this for an executable, and I think this works for a more complex project.
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How do I distribute a Python package with a C++ extension module.
None of my current projects build platform-dependent releases, but I think this example is close enough. It would just take some tweaking.
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Tips for sharing personal projects.
I did something like that myself. I found Bleeplo's video about an attempt at recreating a certain meme image as a real tkinter program, and I enjoyed the idea so much I ended up making a fork of the project, improved upon the original, and even made a pull request to the original project with some of my cleanup. Forked projects always link back to the original, and all forks are visible from the original's settings.
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having trouble with publishing a package
pyproject.toml already lists the dependencies, requirements.txt is not needed nor used in the newer standard. In fact, it can list your development dependencies as well, like here for example.
Visual Studio Code
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Essential Tools & Technologies for New Developers
For beginners, the best code editor is Vscode.
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How to Handle File Uploads with ASP.NET Core
An IDE or text editor; we'll use Visual Studio 2022 for this tutorial, but a lightweight IDE such as Visual Studio Code will work just as well
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How to Scrape Google Finance
Choosing IDE: Selecting the right Integrated Development Environment (IDE) can make your coding experience smoother. Consider popular options like as PyCharm, Visual Studio Code, or Jupyter Notebook. Install your preferred IDE and configure it to work with Python.
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Tools that keep me productive
It all starts with the editor. Visual Studio Code (VS Code) is my go-to editor. I was using the Insider’s Edition for the longest time, but some extensions would try to log in and redirect to VS Code regular edition, so I decided to go back to it. That said, VS Code Insider's is very stable.
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Developing a Generic Streamlit UI to Test Amazon Bedrock Agents
Meanwhile, a developer workflow that does not require access to AWS Management Console may provide a better experience. As a developer, I appreciate having an integrated development environment (IDE) such as Visual Studio Code where I can code, deploy, and test in one place.
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How to make ESLint and Prettier work together? 🛠️
Good to know: If you're a Visual Studio Code user, you can enhance your coding experience by installing the ESLint and Prettier extensions. These extensions provide real-time error and warning highlighting, as well as automatic formatting and code fixing on save.
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Create a simple Server using Express.js.
Download any code editor e.g. VS code. Visual Studio code which is a code editor with support for development operations like debugging, task running, and version control. Go to https://code.visualstudio.com
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How to Add Firebase Authentication To Your NodeJS App
A code editor (VS Code is my go-to IDE), but feel free to use any code editor you're comfortable with.
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Create a Chat App With Node.js
First, grab your favorite command-line tool, Terminal or Warp, and a code editor, preferably VS Code and let’s begin.
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Asynchronous Programming in C#
C# is very good as a language, have developed in it for 5+ years. The problem is the gap between what MSFT promises to management and actually delivers to developers. You really really need to fully read the fine print, think of the omissions in documentation and implement a proof-of-concept that almost implements the full solution to find out the hidden gotchas.
For example, even probably their best product VS Code only got reasonable multiple screens support last year: https://github.com/microsoft/vscode/issues/10121#issuecommen...
And then, on the other end of the spectrum, you have Teams.
What are some alternatives?
python-ms - A Python equivalent to the JavaScript ms package
thonny - Python IDE for beginners
buutti_maze_solver - A solver for two mazes
reactide - Reactide is the first dedicated IDE for React web application development.
Mouse-controller - eee
Spyder - Official repository for Spyder - The Scientific Python Development Environment
Quick-Kopy
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
Mouse-controller - eee
KDevelop - Cross-platform IDE for C, C++, Python, QML/JavaScript and PHP
escapyde - Yet another ANSI escape sequence library for Python - now modernised!
vscodium - binary releases of VS Code without MS branding/telemetry/licensing