Treacherous VS void-break

Compare Treacherous vs void-break and see what are their differences.

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Treacherous void-break
1 1
38 2
- -
9.1 1.8
5 months ago over 2 years ago
GDScript GDScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Treacherous

Posts with mentions or reviews of Treacherous. We have used some of these posts to build our list of alternatives and similar projects.

void-break

Posts with mentions or reviews of void-break. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.
  • Hacktoberfest 2021, PR #1
    2 projects | dev.to | 2 Oct 2021
    So happy, that it i wanted to remake the whole thing in the Godot Game Engine, to expand on it, as i hit a major roadblock in the PICO-8 project, namely tokens. The "engine" has several hard limits on your code (to invoke oldschool programming challanges and feels) and one of them is the infamous 8192 tokens. I struck it several times during the development, cut it back a few times, but decided that a small scope may just be better for the project, and left it after a few little updates, and turned to the Godot remake.

What are some alternatives?

When comparing Treacherous and void-break you can also consider the following projects:

PixelLevel - Pixel-perfect dungeon and environment sprites.

godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.

ProceduralPlanetGodot - A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity

godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm

clock_mage - A platformer-roguelike entry for the MyLittleRogueLikeJam1

InfiniteShooter - A simplistic shooter made with the Godot engine.

gpsx - Godot PSX higher-accuracy shaders