TrappyBeowulf
A modification of the Beowulf chess engine to use Trappy Minimax (by vollmerm)
Polecat
A chess engine for playing against humans. (by bradclovell)
TrappyBeowulf | Polecat | |
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4 | 3 | |
3 | 2 | |
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10.0 | 0.0 | |
over 10 years ago | about 2 years ago | |
C | Python | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TrappyBeowulf
Posts with mentions or reviews of TrappyBeowulf.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-17.
- Interesting chess engines
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How close are we to perfect chess strategy?
Au contraire! Polecat and Trappy Beowulf exist; the latter actually managed to get a higher rating on ICC than normal Beowulf did, when playing against human players.
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Does a chess engine exists that makes mistakes, but ultimately those mistakes force a single unnatural human moves from the opponent? IE: Retreat back 1 square, pin queen to king. move piece to a multi-defended square, sack the exchange, move piece on the other side of the board, etc.
Ooh, very nice. Looks like the authors of that paper made a modified version of the Beowulf engine.
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Are there any bots that use psychology to try to get an edge against human players?
Trappy Beowulf
Polecat
Posts with mentions or reviews of Polecat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-24.
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What is your unpopular chess opinion?
And in fact Trappy Beowulf, which attempts to set traps in the hopes that its human opponents will fall victim to them, already slightly outperforms normal Beowulf. I have also since been made aware of Polecat, an engine trained to play trappily against humans. So I don't think it's unreasonable to suggest that in some situations, playing an objectively-worse move can yield better results.
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How close are we to perfect chess strategy?
Au contraire! Polecat and Trappy Beowulf exist; the latter actually managed to get a higher rating on ICC than normal Beowulf did, when playing against human players.
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Does a chess engine exists that makes mistakes, but ultimately those mistakes force a single unnatural human moves from the opponent? IE: Retreat back 1 square, pin queen to king. move piece to a multi-defended square, sack the exchange, move piece on the other side of the board, etc.
I'm aware of an engine called Polecat, which plays in such a way so as to provoke blunders from human players; it uses Maia to predict what sorts of blunders humans are likely to play.
What are some alternatives?
When comparing TrappyBeowulf and Polecat you can also consider the following projects:
YouSuck - A chess engine that loves to trash talk
maia-chess - Maia is a human-like neural network chess engine trained on millions of human games.