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And in fact Trappy Beowulf, which attempts to set traps in the hopes that its human opponents will fall victim to them, already slightly outperforms normal Beowulf. I have also since been made aware of Polecat, an engine trained to play trappily against humans. So I don't think it's unreasonable to suggest that in some situations, playing an objectively-worse move can yield better results.
You don't need to know whether that person has drunk coffee or whether their neighbour is mowing the lawn to be able to evaluate this; ultimately you only need to be able to predict whether a move or set of moves is difficult for a player to see. Maia, for instance, is beginning to do a good job of this, if it knows the opponent's rating:
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