Does a chess engine exists that makes mistakes, but ultimately those mistakes force a single unnatural human moves from the opponent? IE: Retreat back 1 square, pin queen to king. move piece to a multi-defended square, sack the exchange, move piece on the other side of the board, etc.

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  • Polecat

    A chess engine for playing against humans.

    I'm aware of an engine called Polecat, which plays in such a way so as to provoke blunders from human players; it uses Maia to predict what sorts of blunders humans are likely to play.

  • maia-chess

    Maia is a human-like neural network chess engine trained on millions of human games.

    I'm aware of an engine called Polecat, which plays in such a way so as to provoke blunders from human players; it uses Maia to predict what sorts of blunders humans are likely to play.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • TrappyBeowulf

    A modification of the Beowulf chess engine to use Trappy Minimax

    Ooh, very nice. Looks like the authors of that paper made a modified version of the Beowulf engine.

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