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I'm aware of an engine called Polecat, which plays in such a way so as to provoke blunders from human players; it uses Maia to predict what sorts of blunders humans are likely to play.
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I'm aware of an engine called Polecat, which plays in such a way so as to provoke blunders from human players; it uses Maia to predict what sorts of blunders humans are likely to play.
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Ooh, very nice. Looks like the authors of that paper made a modified version of the Beowulf engine.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
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