ToyFlightSimulator
BBMetalImage
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ToyFlightSimulator | BBMetalImage | |
---|---|---|
1 | 1 | |
7 | 959 | |
- | - | |
8.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
Swift | Swift | |
- | MIT License |
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ToyFlightSimulator
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What are good resources to learn game development / engine development on macOS/iOS/tile-based-deferred-rendering arcitectures?
I fell into the gamedev rabbit hole last year, and am working on a toy flight sim game to learn as much as I can about the subject. I've already gone through about half of Game Engine Architecture by Jason Gregory (it's one of the very best books I've read for learning how a CPU / GPU works). I'm interested in finding more good resources / tutorials specifically regarding Metal (Apple's graphics API), as my system is a Mac and I'd like to take advantage of Apple Silicon's tile based deferred rendering architecture.
BBMetalImage
What are some alternatives?
Bender - Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
FMPhotoPicker - A modern, simple and zero-dependency photo picker with an elegant and customizable image editor
reality-shaders-example - Demonstrates using ARKit in iOS to apply metal shaders to real world surfaces
Kingfisher - A lightweight, pure-Swift library for downloading and caching images from the web.
ARHeadsetKit - Using $5 Google Cardboard to replicate HoloLens
Art-in-Swift - A collection of interactive animations made with code in Swift Playgrounds app
PhotoEditor SDK - PhotoEditor SDK: A fully customizable photo editor for your app.
SDWebImage - Asynchronous image downloader with cache support as a UIImageView category
MetalSnapshotTaker - Exports images of arbitrary size from MTKView subclasses
AspectFillFaceAware - An extension that gives UIImageView the ability to focus on faces within an image.