TotalGB
Simple, fast, very inaccurate GB / GBC emulator! (by ITotalJustice)
higan
higan is a multi-system emulator focused on accuracy, preservation, and configurability. (by higan-emu)
TotalGB | higan | |
---|---|---|
1 | 9 | |
17 | 1,113 | |
- | 1.4% | |
2.5 | 4.4 | |
about 2 months ago | 3 months ago | |
C | GLSL | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TotalGB
Posts with mentions or reviews of TotalGB.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-17.
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What's the best way to create a cross-platform emulator?
my sms emu my gb emu
higan
Posts with mentions or reviews of higan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
- JOGANDO NINTENDO NO LINUX
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Best way to play classic Nintendo/Super Nintendo?
Analogue SuperNT if you want close to actual hardware, cart support, controller support on an hdmi platform. But if you just want to play the games, a good emulator will do wonders. Higan will do most old systems flawlessly.
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Self learning about concurrency, threading, parallelism.
Self taught developer in what systems with what languages? If you want to learn these concepts implement them in your language of choice. You would likely learn the most using C to do so. A great starting point are the various flavors of coroutine. There are a few great implementations on github, in various projects. It's good to read those while learning so that you understand WHY the various types of coroutines exist. Why does the Higan emulation project use cooperative coroutines on a single thread? https://github.com/higan-emu/higan/tree/master/libco You can study both the implementation of some idea and its use by finding projects like this on github and reading the source.
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Feint of Severodonetsk (2022 colourized)
mGBA runs on everything and has tons of features, but isn't 100% accurate. If you have a decent PC and want the best possible experience, try Higan instead: https://github.com/higan-emu/higan
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Resources that will help you out with replaying old games.
Don't forget the emulator Higan (formerly bsnes) for your older needs (Famicom / NES, Famicom Disk System, Super Famicom / SNES, Super Game Boy, Game Boy, Game Boy Color, Game Boy Advance, Game Boy Player, SG-1000, SC-3000, Master System, Game Gear, Mega Drive / Genesis, Mega CD, PC Engine, SuperGrafx, MSX, MSX2, ColecoVision, Neo Geo Pocket, Neo Geo Pocket Color, WonderSwan, WonderSwan Color, SwanCrystal, Pocket Challenge V2)
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Final Fantasy VI pixel remaster launches February 2022
Snes9X is generally considered the best general emulator, if you happen to try to run one of the 20 or so games that Snes9X has issues with, Higan is there to save you as it's cycle accurate on SNES games, however, be warned that Higan is quite resource intensive because accuracy isn't cheap, so only do so if you really want to play that, as even Higan's original dev recommended to use Snes9X over Higan for most emulation
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I’m looking for an emulator they works on Mac. Any recommendations?
Download Hub -- https://github.com/higan-emu/higan/releases
- China bans under 18's from playing video games more than 3 hours a week
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What's the best way to create a cross-platform emulator?
In the second scheme, you build some abstract interface to system GUI libraries, whereby they can be polled for input and asked to lay out widgets. Then you implement the interface in terms of every host that you want to support. This is essentially how higan&co work (see specifically hiro).
What are some alternatives?
When comparing TotalGB and higan you can also consider the following projects:
Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.
snes9x - Snes9x - Portable Super Nintendo Entertainment System (TM) emulator
TotalSMS - Sega Master System emulator
bsnes - bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
gameboy
old-RetroBat-obsolete - RetroBat is the best way to play your ROMs collection on Windows !
bsnes-hd - bsnes fork that adds HD video features
mednaffe - A front-end (GUI) for mednafen emulator
OpenEmu - 🕹 Retro video game emulation for macOS
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
desmume - DeSmuME is a Nintendo DS emulator