TinyErode
assimp
TinyErode | assimp | |
---|---|---|
2 | 37 | |
53 | 10,283 | |
- | 1.1% | |
0.0 | 9.5 | |
about 1 year ago | 5 days ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
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TinyErode
assimp
- The Asset-Importer-Lib Minor Release Version 5.3.0 is out
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Quickly setting up a 3D scene?
If you use something like libassimp https://github.com/assimp/assimp it will allow you to import these and access the data to generate your Vertex Array Objects then render to a frame buffer object.
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Scene organization
If you just want to load other data in a relatively simple fashion, assimp https://www.assimp.org supports loading a bunch of different formats and is pretty easy to use.
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Noob question: Between WebGL, OpenGL ES and emscripten, what is the recommended usage and relationship between them for creating an interactive browser based graphics app?
The emscripten interface for the assimp library. It runs entirely in the browser, and allows you to import 40+ 3D file formats and access the result in JSON or glTF format. This is not a full port of assimp, but an easy to use interface to access it's functionality.
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Issues with Assimp Loader and Bones
I ran into what sounds like a similar problem a few months ago. It turns out this was an assimp bug: https://github.com/assimp/assimp/issues/1974
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What is the best way to read .3DS files?
You could give assimp a go (there is a python version) i've used it for 3DS before then you can export to something else. https://github.com/assimp/assimp/blob/master/port/PyAssimp/README.md
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How can I retrieve normal scale and occlusion strength properties from GLTF 2.0 PBR materials using Assimp?
I have checked the source code for GLTF for this and it is not handled by Assimp. I created an issue as in their Github.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
Assimp is your friend
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Using Assimp library for commercial game development
Have you read the license? It's quite permissive. https://github.com/assimp/assimp/blob/master/LICENSE
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i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
There is probably some library more specific to your use case, but you can use assimp to load 3d models in C++.
What are some alternatives?
dirent - C/C++ library for retrieving information on files and directories
tinyobjloader - Tiny but powerful single file wavefront obj loader
glm
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
android-3D-model-viewer - Android OpenGL 2.0 application to view 3D models. Published on Play Store
erodr - An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
ogl - OGL - A Great Cross Platform OpenGL Base Library With Everything You might Ever need!
ozz-animation - Open source c++ skeletal animation library and toolset
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
tilck - A Tiny Linux-Compatible Kernel