TinyErode VS erodr

Compare TinyErode vs erodr and see what are their differences.

TinyErode

A portable C++ library for simulating hydraulic erosion. (by tay10r)

erodr

An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion (by henrikglass)
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TinyErode erodr
2 1
53 41
- -
0.0 0.0
about 1 year ago almost 3 years ago
C C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TinyErode

Posts with mentions or reviews of TinyErode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

erodr

Posts with mentions or reviews of erodr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-07.

What are some alternatives?

When comparing TinyErode and erodr you can also consider the following projects:

dirent - C/C++ library for retrieving information on files and directories

SimpleHydrology - Procedural Hydrology / River / Lake Simulation

glm

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool

SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

ogl - OGL - A Great Cross Platform OpenGL Base Library With Everything You might Ever need!

Webgl-Erosion - Interactive Erosion simulation in Web Browser

Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.

OpenSimplexCPP - Header-only, non-allocating, GPU compute friendly C++ implementation of OpenSimplex.

ImGuiColorTextEdit - Colorizing text editor for ImGui

Terrain-Builder - 🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!