erodr
An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion (by henrikglass)
OpenSimplexCPP
Header-only, non-allocating, GPU compute friendly C++ implementation of OpenSimplex. (by jonathonracz)
erodr | OpenSimplexCPP | |
---|---|---|
1 | 1 | |
41 | 2 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 6 years ago | |
C | C++ | |
MIT License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
erodr
Posts with mentions or reviews of erodr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-07.
OpenSimplexCPP
Posts with mentions or reviews of OpenSimplexCPP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-07.
-
Hydraulic erosion + Ray marching with Metal (iOS)
I've use https://github.com/jonathonracz/OpenSimplexCPP to compute the noise in shader to get started.. still have a lot to learn in regards to noise. I'll check out your suggestion!
What are some alternatives?
When comparing erodr and OpenSimplexCPP you can also consider the following projects:
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Webgl-Erosion - Interactive Erosion simulation in Web Browser
TinyErode - A portable C++ library for simulating hydraulic erosion.
Terrain-Builder - 🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!