TileMaps VS PokemonUnity

Compare TileMaps vs PokemonUnity and see what are their differences.

TileMaps

Example repository for organizing generic tile maps in Unity with C# (by nicholas-maltbie)

PokemonUnity

A LEGACY Unity project to help build Pokémon-esque RPG games. (by PokemonUnity)
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TileMaps PokemonUnity
13 5
17 1,664
- 1.0%
2.6 6.6
about 2 years ago 9 months ago
C# C#
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TileMaps

Posts with mentions or reviews of TileMaps. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-16.

PokemonUnity

Posts with mentions or reviews of PokemonUnity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-20.

What are some alternatives?

When comparing TileMaps and PokemonUnity you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

MyBox - MyBox is a set of attributes, tools and extensions for Unity