rlox
grace
rlox | grace | |
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3 | 2 | |
0 | 3 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Rust | C++ | |
GNU General Public License v3.0 only | MIT License |
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rlox
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Where should I start from Crafting Interpreters if I want to skip the Java implementation?
It's actually the other way round: part one implements an AST walking interpreter in Java while the second part builds an interpreter in C with compilation to byte code for a virtual machine that is also developed from scratch. Currently I try to build the second part solution in Rust (https://github.com/thomasbollmeier/rlox).
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August 2022 monthly "What are you working on?" thread
Great, I do the same:-). I have however only proceeded with my implementation to the Pratt expression parsing so far: https://github.com/thomasbollmeier/rlox
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Bytecode from AST?
I have just started with a rust implementation of the VM and the interpreter from part 2 (https://github.com/ThomasBollmeier/rlox). While following the book I wonder if it wouldn't be easier to build on the interpreter from part 1 and just emit bytecode while traversing the AST.
grace
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August 2022 monthly "What are you working on?" thread
I've made a lot of great progress on Grace, my bytecode interpreted language. Its syntax is inspired by Python, but it's very opinionated with some more "rigid" semantics. While there are probably some bugs I need to find and weird syntax errors I haven't tried yet that will break the compiler, it's got functions, control flow, file importing, built in primitive types and lists and dictionaries, and exceptions fully implemented.
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C++ Show and Tell - April 2022
I've been working on my own interpreted language Grace (https://github.com/ryanjeffares/grace) using C++17. It's similar to Python and Ruby, but I intend on using reference counting as opposed to a garbage collector. Top priority now are classes, functions as first class objects, importing other files, native functions, and squeezing out some more performance - most operations are really fast but my function calls are a serious bottleneck, will need a refactor. It's my first lang after following Robert Nystrom's Crafting Interpreters and some other resources, been a tonne of fun!
What are some alternatives?
boba - A general purpose statically-typed concatenative programming language.
Jinx - Embeddable scripting language for real-time applications
Charm-MacOS - MacOS executable for Charm
RESTCpp - Cross Platform Multi threaded REST API / HTTP Server framework using thread-pooling implementation with modern C++
kuroko - Dialect of Python with explicit variable declaration and block scoping, with a lightweight and easy-to-embed bytecode compiler and interpreter.
rodin - Modern C++17 finite element method and shape optimization framework.
butter - A tasty language for building efficient software. WIP
awesome-low-level-programming-languages - A curated list of low level programming languages (i.e. suitable for OS and game programming)
kuroko-wasm-repl - In-browser REPL for Kuroko
outrun
minithesis - A very minimal implementation of the core idea of Hypothesis