Rust
tokio
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Rust | tokio | |
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20 | 196 | |
19,892 | 24,677 | |
2.9% | 2.8% | |
9.2 | 9.5 | |
9 days ago | 1 day ago | |
Rust | Rust | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rust
- TheAlgorithms/Rust: All Algorithms Implemented in Rust
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Dynamic programming solutions in Rust?
This repo could suit your needs TheAlgorithms
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58 Rust Resources Every Learner Should Know in 2023
39. The Algorithms Rust git repo offers code examples for many essential standard algorithms for data structures, sorting, and strings, among many others. This is a very good resource if you are trying to practice for job interviews.
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New colorscheme
Oh, i didn't implement convex hull algorithm. And that was a random file i opened from the Rust-Algorithms repo, I contributed with some algos few months back!
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Data structures/algorithms course in rust?
Edit: forgot the link. Here it is https://github.com/TheAlgorithms/Rust
- Any GitHub repo with leetcode rust?
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Many of the typical "Algorithms" as plain Rust implementation
Yeah, I also only looked at one of them (https://github.com/TheAlgorithms/Rust/blob/master/src/string/aho_corasick.rs) and was left with the same impression.
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All Algorithms Implemented in Rust
First one I checked was `two_sum.rs` and it uses a `HashMap`: https://github.com/TheAlgorithms/Rust/blob/master/src/genera...
Surely the best way is to sort the numbers and then walk from both ends?
Nice work anyway!
- All Algorithms implemented in Rust
tokio
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On Implementation of Distributed Protocols
Being able to control nondeterminism is particularly useful for testing and debugging. This allows creating reproducible test environments, as well as discrete-event simulation for faster-than-real-time simulation of time delays. For example, Cardano uses a simulation environment for the IO monad that closely follows core Haskell packages; Sui has a simulator based on madsim that provides an API-compatible replacement for the Tokio runtime and intercepts various POSIX API calls in order to enforce determinism. Both allow running the same code in production as in the simulator for testing.
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I pre-released my project "json-responder" written in Rust
tokio / hyper / toml / serde / serde_json / json5 / console
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Cryptoflow: Building a secure and scalable system with Axum and SvelteKit - Part 0
tokio - An asynchronous runtime for Rust
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Top 10 Rusty Repositories for you to start your Open Source Journey
3. Tokio
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API Gateway, Lambda, DynamoDB and Rust
The AWS SDK makes use of the async capabilities in the Tokio library. So when you see async in front of a fn that function is capable of executing asynchronously.
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The More You Gno: Gno.land Monthly Updates - 6
Petar is also looking at implementing concurrency the way it is in Go to have a fully functional virtual machine as it is in the spec. This would likely attract more external contributors to developing the VM. One advantage of Rust is that, with the concurrency model, there is already an extensive library called Tokio which he can use. Petar stresses that this isn’t easy, but he believes it’s achievable, at least as a research topic around determinism and concurrency.
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Consuming an SQS Event with Lambda and Rust
Another thing to point out is that async is a thing in Rust. I'm not going to begin to dive into this paradigm in this article, but know it's handled by the awesome Tokio framework.
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netcrab: a networking tool
So I started by using Tokio, a popular async runtime. The docs and samples helped me get a simple outbound TCP connection working. The Rust async book also had a lot of good explanations, both practical and digging into the details of what a runtime does.
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Thread-per-Core
Regarding the quote:
> The Original Sin of Rust async programming is making it multi-threaded by default. If premature optimization is the root of all evil, this is the mother of all premature optimizations, and it curses all your code with the unholy Send + 'static, or worse yet Send + Sync + 'static, which just kills all the joy of actually writing Rust.
Agree about the melodramatic tone. I also don't think removing the Send + Sync really makes that big a difference. It's the 'static that bothers me the most. I want scoped concurrency. Something like <https://github.com/tokio-rs/tokio/issues/2596>.
Another thing I really hate about Rust async right now is the poor instrumentation. I'm having a production problem at work right now in which some tasks just get stuck. I wish I could do the equivalent of `gdb; thread apply all bt`. Looking forward to <https://github.com/tokio-rs/tokio/issues/5638> landing at least. It exists right now but is experimental and in my experience sometimes panics. I'm actually writing a PR today to at least use the experimental version on SIGTERM to see what's going on, on the theory that if it crashes oh well, we're shutting down anyway.
Neither of these complaints would be addressed by taking away work stealing. In fact, I could keep doing down my list, and taking away work stealing wouldn't really help with much of anything.
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PHP-Tokio – Use any async Rust library from PHP
The PHP <-> Rust bindings are provided by https://github.com/Nicelocal/ext-php-rs/ (our fork of https://github.com/davidcole1340/ext-php-rs with a bunch of UX improvements :).
php-tokio's integrates the https://revolt.run event loop with the https://tokio.rs event loop; async functionality is provided by the two event loops, in combination with PHP fibers through revolt's suspension API (I could've directly used the PHP Fiber API to provide coroutine suspension, but it was a tad easier with revolt's suspension API (https://revolt.run/fibers), since it also handles the base case of suspension in the main fiber).
What are some alternatives?
quiche - 🥧 Savoury implementation of the QUIC transport protocol and HTTP/3
async-std - Async version of the Rust standard library
msfs-rs - A Rusty way to interact with Microsoft Flight Simulator 2020
Rocket - A web framework for Rust.
boa - Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
hyper - An HTTP library for Rust
rust-raspberrypi-OS-tutorials - :books: Learn to write an embedded OS in Rust :crab:
futures-rs - Zero-cost asynchronous programming in Rust
hypergraph - Hypergraph is data structure library to create a directed hypergraph in which a hyperedge can join any number of vertices.
smol - A small and fast async runtime for Rust
scaphandre - ⚡ Energy consumption metrology agent. Let "scaph" dive and bring back the metrics that will help you make your systems and applications more sustainable !
rayon - Rayon: A data parallelism library for Rust