TermKit
manim
TermKit | manim | |
---|---|---|
20 | 152 | |
4,435 | 18,999 | |
- | 5.3% | |
0.0 | 9.1 | |
over 12 years ago | 4 days ago | |
JavaScript | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TermKit
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Waveterm
First time I saw an idea like this was with termkit [1], which I thought was great and was sad to see it didn't get continued development.
I really feel like we overlook the ways in which we limit ourselves by having our CLI interfaces be tied to a thing that emulates a terminal from the 80s.
The composability, scriptability, history, etc. of CLIs is great, but why should that preclude us from being able to quickly show a PNG or graph a function?
Maybe it's an idea whose time has come.
[1] https://github.com/unconed/TermKit
- Stable Fiddusion: Frequency-domain blue noise generator
- The Small Website Discoverability Crisis
- Hackery, Math and Design by Steven Mittens
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Fuck It, We'll Do It Live
I'm impressed by this blog every time I see it, both visually and content-wise.
- Calculating dot products on GPU instead of CPU
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Ask HN: Has anyone fully attempted Bret Victor's vision?
I agree with this. It's hard to nail down why Victor's talks are so compelling, when each of these items separately are much more mundane but are still quite well explored areas.
* "What if" feedback loops/direct manipulation
Victor's vision abstractly seems to be trying to predict/explore the consequence of some action in programming, and in specific demonstration seems to be using small widgets to allow easy manipulation of inputs to get an intuitive understanding of outputs. This could be boiled down to different goals: "Allow a program to be more easily tweaked" and "Explore a concept to get intuition of a different viewpoint". The more cynical/pragmatic interpretations for these are "make a GUI for your program" and "use interactive demos when teaching certain topics".
The first interpretation is almost comical, but we can maybe expand this to be "when you make a GUI, think about how your interface is being interpreted intuitively and this can help make your app more usable". This can maybe understood more easily when taken with the fact that Bret Victor helped design the interface for the first iPhone - famously intuitive to use. This also leads to its limitations - only concepts that have another more intuitive viewpoint can be represented. I can add a colour wheel to my WYSIWYG editor rather than hex values, but I can't easily create a GUI that lets me express that I want to validate, strip the whitespace from an email address and put it into lowercase.
The second interpretation leads to explorable explanations, which Victor has made a few of himself [0,1], but I would also cite Nicki Case [2] and unconed [3] as being other good examples. Again, this is only afforded to specific topics that have scope for exploration.
* Making logic feel more geometric/concrete
This can be seen in things like Labview (made in 1986), Apache NiFi (made in 2006) among others, e.g. SAS. In a sense, this has existed in the form of UNIX pipelines and functional programming since the first LISP was made. There is a further point which is "there currently aren't tools like this that are suitable for a non-programming audience", which is what 'Low Code' and 'No Code' is trying to achieve, but unfortunately in practice as soon as you hit a limitation of the framework then you're back to needing an engineer again.
* Human Interfaces
Sort of addressed in 'feedback loops' point above, but the DynamicLand is an interesting demo of what he's trying to get to. I think this speaks more to me with internet of things. I have friends who have set up full smart-home heating systems and can move music between rooms which are all very much seen the same as adjusting a physical thermostat rather than 'programming' or similar.
There is definitely a lot that can be explored here for certain applications, but there probably isn't direct utility in arranging pieces of paper with coloured dots on it in order to set the path of a robot. I can see this in a more consulting/capture sense of presenting certain input parameters in a more physical format, but again this is deviating from the OP's notion that this is a whole programming environment.
[0] http://worrydream.com/LadderOfAbstraction/
[1] http://worrydream.com/KillMath/
[2] https://ncase.me
[3] https://acko.net
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B Com -> BE IT (Learning)
Just a ref: https://acko.net/
- this true?
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Use.GPU
Cool, Steven Wittens is behind this. The header at https://acko.net/ is one of the first examples of WebGL I remember seeing in the wild, and still one of the cleanest. Looking forward to seeing where this goes!
manim
- A Rigorous Derivation of the Bubble Sort Curve
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
Also check out community edition: https://www.manim.community
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This Week In Python
manim – A community-maintained Python framework for creating mathematical animations
- I'm new to try manim and it met some questions TypeError: __init__() got an unexpected keyword argument 'line_join'
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Old blog of Matt Henderson, beautiful math animations
I recently wanted to make something similar and I completely fell in love with https://www.manim.community/ created by 3B1B.
- Animated AI
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Text-to-CAD: Risks and Opportunities
https://github.com/gumyr/build123d :
> Build123d is a python-based, parametric, boundary representation (BREP) modeling framework for 2D and 3D CAD. It's built on the Open Cascade geometric kernel and allows for the creation of complex models using a simple and intuitive python syntax. Build123d can be used to create models for 3D printing, CNC machining, laser cutting, and other manufacturing processes. Models can be exported to a wide variety of popular CAD tools such as FreeCAD and SolidWorks.
> Build123d could be considered as an evolution of CadQuery where the somewhat restrictive Fluent API (method chaining) is replaced with stateful context managers* - e.g. with blocks - thus enabling the full python toolbox: for loops, references to objects, object sorting and filtering, etc.*
"Build123d: A Python CAD programming library" (2023) https://news.ycombinator.com/item?id=37576296
BREP: Boundary representation: https://en.wikipedia.org/wiki/Boundary_representation
Manim, Blender, PhysX, o3de, [FEM, CFD, [thermal, fluidic,] engineering]: https://github.com/ManimCommunity/manim/issues/3362
NURBS: Non-Uniform Rational B-Splines: https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline
NURBS for COMPAS: https://github.com/gramaziokohler/compas_nurbs :
> This package is inspired by the NURBS-Python package, however uses a NumPy-based backend for better performance.
> Curve, and Surface are non-uniform non-rational B-Spline geometries (NUBS), RationalCurve, and RationalSurface are non-uniform rational B-Spline Geometries (NURBS). They all built upon the class BSpline. Coordinates have to be in 3D space (x, y, z)
test_curve.py, test_surface.py
https://github.com/compas-dev
compas_rhino, compas_blender
Blender docs > Modeling Surfaces; NURBs implementation, limits, challenges:
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Ask HN: What would you show an interviewer if they asked you for code samples?
A template language that I wrote for generating HTML. Meant to be included as a C++ library. https://github.com/Ghoti-io/Tang
Plenty of other C++ code of mine is on Github (such as a bunch of utility stuff, a thread pool, and a HTTP server that I'm writing from scratch), even though I would only call myself an intermediate C++ programmer. I just happen to like the language.
Or, if I had to throw other stuff into the mix, a fairly recent patch to Manim (Python) that got accepted (https://github.com/ManimCommunity/manim/pull/3155).
If I were really pressed, I would dig up a lot of my Drupal (PHP) stuff that I did years ago.
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What are you rewriting in rust?
I would love to have this https://github.com/manimCommunity/manim written in Rust. There have been previous attempts (bevy_manim and another one using nannou) but all of them are outdated
- Ask HN: What packages can be used to create interactive mathematics simulations?
What are some alternatives?
termy - A terminal with autocomplete
Javis.jl - Julia Animations and Visualizations
mathbox - Presentation-quality WebGL math graphing
processing - Source code for the Processing Core and Development Environment (PDE)
consola - 🐨 Elegant Console Logger for Node.js and Browser
cheatsheets - Official Matplotlib cheat sheets
manim - Animation engine for explanatory math videos
python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding
playground-macos - My portfolio website simulating macOS's GUI, developed with React and UnoCSS.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
ganja.js - :triangular_ruler: Javascript Geometric Algebra Generator for Javascript, c++, c#, rust, python. (with operator overloading and algebraic literals) -
geogebra - GeoGebra apps (mirror)