TermGL
kira
TermGL | kira | |
---|---|---|
7 | 11 | |
274 | 794 | |
- | - | |
7.1 | 7.5 | |
10 months ago | about 13 hours ago | |
C | Rust | |
MIT License | Apache License 2.0 |
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TermGL
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Stop scanf from waiting for the user input
Non-blocking IO is probably your best bet. As someone who's spent a while programming for the command-line, I actually implemented a non-blocking read function for both windows and *nix, the output of which could simply be passed to sscanf. Take a look at the tglutil_read function from line 1092 here
- I created TermGL: A Cross-Platform 2D & 3D Graphics Library in the Terminal
- TermGL Release 1.0: Cross-Platform Graphics in the Terminal
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
TermGL is my open-source terminal graphics library, capable of both 2D and 3D color ASCII graphics in the terminal. It's written in C and only uses the standard library, so using it is really is as simple as importing the source files and compiling them.
- Created a terminal-based 3D graphics library written in C (/r/C_Programming)
- Peeps I found a cool use for your GPU accelerated terminals!!!
- Created a terminal-based 3D graphics library written in C
kira
- Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects
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Rust audio library
I've had too experience with https://crates.io/crates/kira
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What's the current audio library of choice for Rust gamedev?
Perhaps something like kira audio https://github.com/tesselode/kira
- kira (game audio library) v0.6.0 - complete rewrite with streaming sound support and a leaner and more elegant API
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Kira, a game audio library with some features that go overlooked by most game audio solutions.
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Looking for an open-source project to join part-time
speaking of audio! i'm working on a game audio library called kira, which some people seem interested in integrating into bevy. i'd love to have more contributors!
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kira (game audio library) v0.5.0 - playback position getter, mixer send tracks, new effects
crates.io | docs
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kira (game audio library) v0.4.0 - wasm support, serde support, API improvements
Kira GitHub repo
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What audio library to use?
I think you should look into kira. It provides a lot of amazing features, more here
- kira (game audio library) v0.3.0 - per-sequence custom event types, audio streams, and random values
What are some alternatives?
IBM3161-font - The monospaced bitmap font from IBM's 1985 'ASCII Display Station' (terminal), the IBM 3161. Includes versions for a multitude of devices and platforms. (Also on gitlab: https://gitlab.com/wyatt8740/IBM3161-font)
fastfetch - Like neofetch, but much faster because written mostly in C.
chafa - 📺🗿 Terminal graphics for the 21st century.
factorio-lib-rs - Rust library with a collection of things about Factorio
Understanding-Unix-Linux-Programming - Source code of Understanding Unix/Linux Programming. The book provides example code in C, I would like to replicate it in Rust.
gentooinstall
RenderFlow - Visualize fluid simulation result with graphics API
LichessBot - Repo of a Discord bot that is for viewing games and users on Lichess.
TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library
bevy - A refreshingly simple data-driven game engine built in Rust
plutonem - A C, C++, Rust and COBOL library to draw graphics with pixels in the terminal
soda - Soda