TankDuel
A Multiplayer Shot Game, made in Ruby, with LibGosu. (by alexandrenog)
PrjRender3DRuby
By alexandrenog
TankDuel | PrjRender3DRuby | |
---|---|---|
1 | 1 | |
1 | 1 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | almost 2 years ago | |
Ruby | Ruby | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TankDuel
Posts with mentions or reviews of TankDuel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-26.
-
A game I made with Ruby, Tartar's Hostility
I never used/don't know dragonruby. Gosu is pretty straightforward, you just extend a Window class, and override/implement this methods: update, draw and butto_up, button_down... It is very easy to get started, but it is not an engine, just a library, so you have/should manually define a class for each different non-static component you want to draw. In my github profile there is some other projects I used Gosu: github.com/alexandrenog/MasterMind(another game, In this one I made a Library on top of Gosu to define GUI buttons, and more), github.com/alexandrenog/TankDuel(another game, in this one I made a multiplayer one with TCPSocket), github.com/alexandrenog/PrjRender3DRuby(in this one I made a 3d projection/camera myself, and rendered a 3d environment/scene with gosu's 2d draw functions).
PrjRender3DRuby
Posts with mentions or reviews of PrjRender3DRuby.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-26.
-
A game I made with Ruby, Tartar's Hostility
I never used/don't know dragonruby. Gosu is pretty straightforward, you just extend a Window class, and override/implement this methods: update, draw and butto_up, button_down... It is very easy to get started, but it is not an engine, just a library, so you have/should manually define a class for each different non-static component you want to draw. In my github profile there is some other projects I used Gosu: github.com/alexandrenog/MasterMind(another game, In this one I made a Library on top of Gosu to define GUI buttons, and more), github.com/alexandrenog/TankDuel(another game, in this one I made a multiplayer one with TCPSocket), github.com/alexandrenog/PrjRender3DRuby(in this one I made a 3d projection/camera myself, and rendered a 3d environment/scene with gosu's 2d draw functions).