A game I made with Ruby, Tartar's Hostility

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  • Tartar-s-Hostility

    A bullet-hell game, made in Ruby with LibGosu.

  • MasterMind

  • I never used/don't know dragonruby. Gosu is pretty straightforward, you just extend a Window class, and override/implement this methods: update, draw and butto_up, button_down... It is very easy to get started, but it is not an engine, just a library, so you have/should manually define a class for each different non-static component you want to draw. In my github profile there is some other projects I used Gosu: github.com/alexandrenog/MasterMind(another game, In this one I made a Library on top of Gosu to define GUI buttons, and more), github.com/alexandrenog/TankDuel(another game, in this one I made a multiplayer one with TCPSocket), github.com/alexandrenog/PrjRender3DRuby(in this one I made a 3d projection/camera myself, and rendered a 3d environment/scene with gosu's 2d draw functions).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • TankDuel

    A Multiplayer Shot Game, made in Ruby, with LibGosu.

  • I never used/don't know dragonruby. Gosu is pretty straightforward, you just extend a Window class, and override/implement this methods: update, draw and butto_up, button_down... It is very easy to get started, but it is not an engine, just a library, so you have/should manually define a class for each different non-static component you want to draw. In my github profile there is some other projects I used Gosu: github.com/alexandrenog/MasterMind(another game, In this one I made a Library on top of Gosu to define GUI buttons, and more), github.com/alexandrenog/TankDuel(another game, in this one I made a multiplayer one with TCPSocket), github.com/alexandrenog/PrjRender3DRuby(in this one I made a 3d projection/camera myself, and rendered a 3d environment/scene with gosu's 2d draw functions).

  • PrjRender3DRuby

  • I never used/don't know dragonruby. Gosu is pretty straightforward, you just extend a Window class, and override/implement this methods: update, draw and butto_up, button_down... It is very easy to get started, but it is not an engine, just a library, so you have/should manually define a class for each different non-static component you want to draw. In my github profile there is some other projects I used Gosu: github.com/alexandrenog/MasterMind(another game, In this one I made a Library on top of Gosu to define GUI buttons, and more), github.com/alexandrenog/TankDuel(another game, in this one I made a multiplayer one with TCPSocket), github.com/alexandrenog/PrjRender3DRuby(in this one I made a 3d projection/camera myself, and rendered a 3d environment/scene with gosu's 2d draw functions).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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