TUIFIManager
MineOS
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TUIFIManager | MineOS | |
---|---|---|
7 | 7 | |
663 | 717 | |
- | - | |
7.8 | 9.0 | |
4 days ago | 9 days ago | |
Python | Lua | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TUIFIManager
- TUIFIManager ā A file manager like a GUI
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Any plasma theme that looks like TUIFIManager
Saw this video by brodie today https://github.com/GiorgosXou/TUIFIManager and I think it looks absolutely gorgeous. Any recommendations?
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TUIFIManager, the perfect terminal file manager for your cyberdeck
Project: https://github.com/GiorgosXou/TUIFIManager
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Have you ever seen before, such a terminal-based file-manager?
Are you sure?
- š¾ You've never seen a file-manager before, with such a TUI
- A terminal-based file manager
MineOS
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Help with connection
What problem are you running into? MineOS can be installed from here.
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Drawing Individual Pixels to the Screen?
Hi, I'm trying to figure out a way to render individual "pixels" on the screen, kinda like what MineOS does. From skimming their code I could see that they seem to be using unicode characters that render as tiny squares (like braille) due to the tiny character resolution, but I just can't figure out how they got them to overlap.
- Have you ever seen before, such a terminal-based file-manager?
- Remember remember the 11th of November
- minecraft for ds
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opencomputers help
Help please, i am just trying to find a way to import my images onto a screen in opencomputers, i have tried every github post and reddit post known to man, but for some reason, documentation for opencomputers is like non-existent. currently im able to use MineOS and i dont know if that would make things easier or more difficult, but i did manage to find a way to maky my files into a .pic, if that helps, i tried doing this way, but to no success, i left a comment there with my specific error. if anybody knows a way to do this, please, help me.
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Connected mekanism reactor controlled with Apple watch : Proof of concept
Nice. Yeah Iām actually a professional software engineer, so I know a bit about web development haha :) As for OpenComputers, it can do a lot more than CC. I mean a lot more
What are some alternatives?
term-image - Display images in the terminal with python
WolfHUD - Payday 2 HUD
durdraw - Versatile ASCII and ANSI Art text editor for drawing in the Linux/Unix/macOS terminal, with animation, 256 and 16 colors, Unicode and CP437, and customizable themes
drmon - Draconic Reactor computercraft monitoring and failsafe interface
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (ā ęµčÆ). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
Fuchas - Efficient yet powerful OpenComputers OS
py_cui - A python library for intuitively creating CUI/TUI interfaces with widgets, inspired by gocui.
Victoria-2-Cold-War-Enhancement-Mod-CWE - CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.
PAYDAY-2-BeardLib - PD2 Library for easier script file manipulation and mod creation
CP77-Advanced-Settings - Tweak Cyberpunk 2077 Engine Settings inside the game. 1042 tweakable settings in total.
BeardLib-Editor - Editor for PAYDAY 2 using the power of BeardLib.
OpenComputers - Home of the OpenComputers mod for Minecraft.