TOMB5
openrw
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TOMB5 | openrw | |
---|---|---|
3 | 10 | |
482 | 1,094 | |
0.0% | - | |
0.0 | 1.3 | |
about 2 years ago | about 3 years ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TOMB5
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Tomb Raider: Chronicles (Completed ?)
- Early thoughts on TR2
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Open source re-implementation projects and game clones.
TOMB5 - Tomb Raider: Chronicles
openrw
- OpenRW – a cross-platform, open-source re-implementation of Rockstar Games' GTA3
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Anyone actually using Unreal on Linux? Or other game engines? What do you recommend?
Also the OpenRW engine uses SDL2, which is a partial recreation of the RenderWare engine.
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GTA Modders to Court: Our Game Fixes & Enhancements Are Fair Use, Not Piracy
They looked at the reverse engineered source code and used it to write the code for RE3 and reVC, code which technically infringes on Rockstar's copyright. If they had used clean room design like OpenRW they wouldn't have ended up with a lawsuit in the first place.
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The entire source code of GTA Trilogy - The Definitive Edition has been leaked, was included in the Switch game files
At least we still got OpenRW which can't be taken down as it doesn't use any original code.
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Rockstar should be ashamed of the GTA Trilogy Remaster
support projects like openrw instead. 2k nuked a ton of the other ones that used decompiled ps2 code, but they can't touch OpenRW because it's a rewrite from scratch.
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Luxtorpeda Version 43 is Already Out, with Several Improvements Around Controller Support
Is there a reason this one hasn't been nuked like re3/revc were?
- Release v3.6 · GTA-ASM/SanAndreasUnity - reimplementation of GTA San Andreas game engine in Unity
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Open source re-implementation projects and game clones.
OpenRW - Grand Theft Auto III
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re3, GTA/RenderWare reverse-engineering project taken down by Take-Two
Well, hopefully the owner of the now-closed openrw repository sees this and re-opens it.
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GTA III and Vice City fully reverse engineered, with ports to many platforms
RIP OpenRW
What are some alternatives?
TR2Main - Tomb Raider II Injector Dynamic Library
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
OpenLara - Classic Tomb Raider open-source engine
OPHD - OutpostHD - Open source remake of Sierra On-Line's Outpost
OpenGothic - Reimplementation of Gothic 2 Notr
dmca - Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent until proven guilty. Additional information about our DMCA policy can be found at
TRAE-menu-hook - Reverse engineering, menu and patches for Tomb Raider Anniversary, Legend and Underworld.
SanAndreasUnity - Open source reimplementation of GTA San Andreas game engine in Unity
OpenBOR_PLUS - OpenBOR PLUS is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! This version has all official features plus new features!
OpenTESArena - Open-source re-implementation of The Elder Scrolls: Arena.
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
V.Rainbomizer - Randomizers for Grand Theft Auto: V