TI-84-CE-DooM
doomgeneric
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TI-84-CE-DooM | doomgeneric | |
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7 | 19 | |
42 | 1,068 | |
- | - | |
0.0 | 6.9 | |
over 3 years ago | 3 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
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TI-84-CE-DooM
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Can I get doom on calculator
There is an unfinished remake written in C that you can find here.
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Is there anyway to get doom on a Ti-84 Plus Ce calculator?
On a quick search - the first result is on from 2020 which seems to have a version although no release published so not sure. - https://github.com/andymwat/TI-84-CE-DooM
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Some Things Never Change
https://github.com/andymwat/TI-84-CE-DooM is probably your best bet
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DOOM for ti 84 + ce-t
i found a GitHub (https://github.com/andymwat/TI-84-CE-DooM) for one but I cant figure out how to compile it, and I have read that its pretty bad anyways, look in the issues tab... are there any alternatives?
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Doom for TI-84 plus CE?
https://github.com/andymwat/TI-84-CE-DooM That’s the closest thing to doom I could find I did download it onto my calculator it needs a lot of work done on it still fun
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The TI-84 KE, a custom board that houses a TI-84+CE calculator. Hako Violet switches, custom stainless steel plate, custom dye-sub PBT caps, custom PCB, 3D printed case. Link to build log in comments!
Kinda? https://github.com/andymwat/TI-84-CE-DooM
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Question
Yes, see this project
doomgeneric
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Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
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Just picked these up from sams club, I will try to get Doom running on it
You also could alternatively start from https://github.com/ozkl/doomgeneric and all you'd have to do is feed it functions for drawing to the display and getting inputand
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Is there a way i can convert DooM it to lua?
Another alternative is to compile Doom to an intermediate representation and a corresponding virtual machine in Lua. Then you build something like https://github.com/ozkl/doomgeneric where you only need to implement a handful of platform specific functions.
What are some alternatives?
FastDoom - Doom port for DOS, optimized to be as fast as possible!
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
bareDOOM - DOOM ported to run within the barebox bootloader
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
DOOM - DOOM Open Source Release
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
nanoprintf - The smallest public printf implementation for its feature set.
MicroPython - MicroPython - a lean and efficient Python implementation for microcontrollers and constrained systems
st7789_mpy - Fast MicroPython driver for ST7789 display module written in C