THREE.MeshLine
react-three-fiber
THREE.MeshLine | react-three-fiber | |
---|---|---|
3 | 113 | |
2,104 | 25,986 | |
- | 1.1% | |
0.0 | 9.0 | |
about 1 month ago | 6 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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THREE.MeshLine
- Recreating this 3D animation with Three.js
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Frameworks/libraries/tools used to create these fancy animated 3d websites
THREE.MeshLine
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“Attraction” – animation based on the Hadley chaotic attractor (link to web version in comments)
Is this with threejs mesh lines? https://github.com/spite/THREE.MeshLine
react-three-fiber
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
leader-line - Draw a leader line in your web page.
drei - 🥉 useful helpers for react-three-fiber
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
water - ✨ TroisJS LiquidPlane component test ⚡
Next.js - The React Framework
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
framer/motion - Open source, production-ready animation and gesture library for React
glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
fieldplay - A vector field explorer
three.js - JavaScript 3D Library.