THREE-CustomShaderMaterial
harp.gl
THREE-CustomShaderMaterial | harp.gl | |
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5 | 1 | |
731 | 1,247 | |
- | - | |
5.7 | 0.0 | |
5 days ago | over 1 year ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
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THREE-CustomShaderMaterial
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Extending Shader Materials
Or there is a package made by someone: https://github.com/FarazzShaikh/THREE-CustomShaderMaterial
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Procedural realtime caustics in Three.js (code in commentes)
This was made as a demo for my library three-custom-shader-material. The library lets you extend Three.js standard materials with your own shaders!
- Just rewrote my Custom-Shader-Material to work with react-three-fiber. It lets you extend the default materials provided by ThreeJS with your own shaders! Demo in comments!
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My Custom Shader Material now supports (almost) all standard material types and all standard material properties including shadows and vertex colors! It also supports custom diffuse color via Fragment Shader along with custom Vertex Shaders with standard materials as a base. Find it in the comments!
Version 2.3 of my CustomShaderMaterial (GitHub) now supports:
- Just updated my CustomShaderMaterial. Extend ThreeJS’s standard materials with custom vertex shaders. Perfect for GPU accelerated vertex manipulation.
harp.gl
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