TF2-Base VS source-sdk-2013

Compare TF2-Base vs source-sdk-2013 and see what are their differences.

TF2-Base

The old Team Fortress 2 source code ported to Source SDK 2013 (by NicknineTheEagle)
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TF2-Base source-sdk-2013
3 52
245 3,649
- 0.4%
1.7 0.0
11 months ago 11 months ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

TF2-Base

Posts with mentions or reviews of TF2-Base. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.
  • An Investigation of Random Bullet Spread
    2 projects | /r/truetf2 | 3 Jun 2023
    This seemed useful because it at least implies they are handling the angles in x and y rather than using some other coordinates but it also raised some questions. If I assumed the function RandomFloat was gaussian, why are two calls being added together? I also wasn't sure if the arguments passed were limits being placed on it or something else. Digging further I got to this file with another relevant code block.
  • how discover why ft2 hasn't been updated
    1 project | /r/tf2 | 14 Mar 2021
    If people would actually like to educate themselves rather than taking private comments out of context, this is all you need.
  • Regarding random bullet spread (and more!)
    2 projects | /r/truetf2 | 24 Jan 2021
    according to TF2-Base

source-sdk-2013

Posts with mentions or reviews of source-sdk-2013. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-03.

What are some alternatives?

When comparing TF2-Base and source-sdk-2013 you can also consider the following projects:

team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations! [Moved to: https://github.com/mastercomfig/tf2-patches]

gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442

halflife - Half-Life 1 engine based games

Quake - Quake GPL Source Release

source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.

SEFGD - SE FGD's

Quake-III-Arena - Quake III Arena GPL Source Release

Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.

TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.

Django - The Web framework for perfectionists with deadlines.

Smalltalk - By the Bluebook implementation of Smalltalk-80