StreamDiffusion
osgameclones
StreamDiffusion | osgameclones | |
---|---|---|
4 | 17 | |
8,969 | 1,635 | |
- | 1.5% | |
9.6 | 9.5 | |
21 days ago | 1 day ago | |
Python | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StreamDiffusion
- FLaNK Weekly 31 December 2023
-
StreamDiffusion: Over 100fps Stable Diffusion on a 4090
Everyone does warmup before you measure. But measuring isn't always done right because we actually measure the GPU time only but some people naively use CPU time which is problematic because the process is asynchrenous. They have a few timing scripts though and I'm away from my GPU. There are some interesting things but they look like they know how to time. But it can also get confusing because is it considering batches or not. Some works do batch some do single. Only problem is when it isn't communicated correctly or left ambiguous.
Their paper is ambiguous unfortunately. Abstract, intro, and conclusion suggests single image by motivating with sequential generation (specifically mentioning metaverse). Experiment section says
> We note that we evaluate the throughput mainly via the average inference time per image through processing 100 images.
That implies batch along with their name Stream Batch...
Looking at the code I'm a bit confused. I'm away from my GPU so can't run. Maybe someone can let me know? This block[0] measures correctly but is using a downloaded image? Then just opens the image in the preprocess? (multi looks identical) This block[1] is using CPU? But running CPU. (there's another like this)
So I'm quite a bit confused tbh.
[0] https://github.com/cumulo-autumn/StreamDiffusion/blob/03e2a7...
[1] https://github.com/cumulo-autumn/StreamDiffusion/blob/03e2a7...
- StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
osgameclones
- FLaNK Weekly 31 December 2023
- Open Source Clones of Games
-
Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
-
Freeware Remakes of Adventure Games
If you’re looking for even more
https://osgameclones.com/
- What is your favourite open source game(s)?
- list of open source clones and remakes of popular old school games
- Open source Diablo 1 engine – DevilutionX 1.5.0 released
-
Deadobe - a free culture list of free software to Adobe products
There are already a few projects like this (i like switching software), maybe it's better to consolidate the efforts? (or at least provide i link to them like osgameclones).
-
List of unofficial console PC Ports with Tutorial
There's this list of open source reverse engineered games for pc and some console games https://osgameclones.com/
-
Civilization 1 “Yet another clone” - offers Civ1 functionality on modern PCs
Might want to add it to open source game clones.