Fusion
sdk
Our great sponsors
Fusion | sdk | |
---|---|---|
23 | 113 | |
1,798 | 2,532 | |
1.6% | 1.8% | |
9.6 | 10.0 | |
2 months ago | 5 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fusion
-
Show HN: Actual Chat – Blending text and voice into a single medium
- Even frequent exchanges like, “Hey, I’m heading to Costco, need anything?” where the follow-up is easier spoken than typed, or may require a brief brainstorming - “Oh, remember our neighbors are visiting us on Sunday?”
That’s how 8 years later (2 years ago) me and my co-founder decided to implement a new chat app.
— Technology —
To make it short, I’ll post just one point here: Actual Chat is based on Fusion (https://github.com/servicetitan/Stl.Fusion) - think MobX / computed observables, but distributed. In Actual Chat, the state it manages spans from our servers to every client app, creating an eventually consistent “state mesh”. The unified state management, where clients and servers use exactly the same abstraction to “observe” the changes happening to any bit of content, is quite a challenge from the technology standpoint. IMO it alone deserves a brief look.
P.S. Thank you for reading up to this point!
-
The most popular applications using Blazor 5 years after its creation
P.S. The app is created with Fusion, which is another cool thing for Blazor: https://github.com/servicetitan/Stl.Fusion
-
Creating some sort of task engine pattern
So there are different ways how you can do this, there are multiple different protocols for Unity, for example. There is also this more generic state replication framework.
-
Updating WPF application configuration and monitoring it remotely
There is this lib: https://github.com/servicetitan/Stl.Fusion
- Help with async/await and lock statements
- Viable Tech Stack for a Browser Text Based Persistent MMO
-
.NET 6 vs. .NET 5: up to 40% speedup
The library benchmarked in the article is Stl.Fusion: https://github.com/servicetitan/Stl.Fusion. I've only learned about it today, and the documentation is a bit messy, but that seems to be a really interesting project. The author describes it as a .Net library to quickly develop efficient, distributed, real-time web applications.
- Fusion – A .NET library to build efficient real-time web applications
- Boss Says Is Golang losing popularity. True?
-
What can you do with Blazor client vs Blazor server?
Disagree with every "no" here :) The answer is yes, but you need a fairly fancy "extra": https://github.com/servicetitan/Stl.Fusion/
sdk
-
Programmatically elevate a .NET application on any platform
[DllImport("libc")] private static extern uint geteuid(); public bool IsCurrentProcessElevated() { if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) { // https://github.com/dotnet/sdk/blob/v6.0.100/src/Cli/dotnet/Installer/Windows/WindowsUtils.cs#L38 using var identity = WindowsIdentity.GetCurrent(); var principal = new WindowsPrincipal(identity); return principal.IsInRole(WindowsBuiltInRole.Administrator); } // https://github.com/dotnet/maintenance-packages/blob/62823150914410d43a3fd9de246d882f2a21d5ef/src/Common/tests/TestUtilities/System/PlatformDetection.Unix.cs#L58 // 0 is the ID of the root user return geteuid() == 0; }
-
Swift was always going to be part of the OS
> There's definitely things they tried to improve on that... weren't really improvements. The way "assemblies" are matched in .NET is much more sophisticated- the goal there was to try to kill DLL hell. It evolved into the Global Assembly Cache, which is sort of the Windows Registry of DLLs. Not a huge fan of those bits.
The Global Assembly Cache did not make the jump to the modern .NET (Core). There was the thing called `dotnet store`, but it’s broken since .NET 6: https://github.com/dotnet/sdk/issues/24752
The assembly redirection hell has also been greatly reduced there.
-
.NET Blazor
I do the same.
I have a small write-up here: https://chrlschn.dev/blog/2023/10/end-to-end-type-safety-wit...
You get end-to-end type safety (even better once you connect it to EF Core since you get it all ways to your DB).
With this setup with hot-reload (currently broken in .NET 8 [0]), productivity is really, really good. Like tRPC but with one of the most powerful ORMs out there right now.
[0] https://github.com/dotnet/sdk/issues/36918
-
Why does dotnet cli not support updating sdk's?
Noticed an open issue just now.
-
.NET 8 – .NET Blog
You're thinking of https://github.com/dotnet/sdk/issues/22247
-
LÖVE: a framework to make 2D games in Lua
That's a twisted and wrong narrative
Unity like refers to a Editor driven approach
Unity became popular with its moonscript language (javascript like), they then ditched it to focus on C#, but what propelled unity to what it is today is the Editor driven approach, not c#, not DOTS
They are forced to transpile C# to C++ via IL2CPP as a result to target consoles/mobiles
C# is a disease when it comes to console/mobile support
It's a substantial dependency, quite heavy
And you are not free of unity like fuck ups, it's a microsoft language after all:
https://github.com/dotnet/sdk/issues/22247
And let's not forget when they changed the license of their debugger overnight to prevent people from using it in their products (jetbrains for example)
And them deprecating open source tooling to a proprietary/closed one for vscode (c# devkit)
Let's be careful when we recommend evil as an alternative to evil ;)
-
How to run multiple programs like python3 filename.py???
The script can be found at the end of the thread here https://github.com/dotnet/sdk/issues/8742
-
Writing Python like it's Rust
Another difference you might be surprised by is that the .NET tooling by default collects various data from your system and sends it to Microsoft [1]. If you want to avoid this (and still want to use .NET) you'll have to make sure that the environment variable DOTNET_CLI_TELEMETRY_OPTOUT is set in all contexts before touching anything.
[1] https://github.com/dotnet/sdk/issues/6145
-
.NET 8 is on the way! +10 Features that will blow your mind 🤯
SDK Pull Request
-
Disadvantages of using F# with Mono?
Pretty sure the final file referenced here https://github.com/dotnet/sdk/issues/8742 is the one I am thinking of.
What are some alternatives?
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
kdmapper - KDMapper is a simple tool that exploits iqvw64e.sys Intel driver to manually map non-signed drivers in memory
Orleans - Cloud Native application framework for .NET
MQTTnet - MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
Cache Tower - An efficient multi-layered caching system for .NET
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
vscodium - binary releases of VS Code without MS branding/telemetry/licensing
blazor-adminlte - This project adapts ADMINLTE 3 so the components can be used from dotnet core Blazor / Server / Web Assembly
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.