Starter-Kit-3D-Platformer
ICVR
Starter-Kit-3D-Platformer | ICVR | |
---|---|---|
3 | 1 | |
586 | 2 | |
- | - | |
6.0 | 8.7 | |
5 months ago | about 1 month ago | |
GDScript | C# | |
MIT License | Mozilla Public License 2.0 |
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Starter-Kit-3D-Platformer
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Whatever platform/engine(s) you end up trying, you both might enjoy looking through the game assets that Kenney shares with the world for free:
* https://kenney.nl/assets
* https://kenney.nl/starter-kits
The asset range includes 2D & 3D and in a variety of graphical fidelity/style from 1-bit to low-poly--including sets which are designed to work together.
The "Starter Kits" are a more recent development which aim to get you something working out of the box with Godot which you can then customise: https://github.com/KenneyNL/Starter-Kit-3D-Platformer
I'm pretty sure you'll find both cars and zombies to start with... :)
(Another person who shares high-quality free assets worth checking out is Kay Lousberg: https://kaylousberg.itch.io )
- Anyone know any good and fluid 3D Platformer Controllers?
- Kenney (of kenney.nl fame) has released a starter 3D platformer kit made in Godot
ICVR
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.
https://github.com/willguest/ICVR
If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.
I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.