Starter-Kit-3D-Platformer VS ICVR

Compare Starter-Kit-3D-Platformer vs ICVR and see what are their differences.

ICVR

A set of tools for building Unity WebXR experiences that run on the Internet Computer. (by willguest)
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Starter-Kit-3D-Platformer ICVR
3 1
586 2
- -
6.0 8.7
5 months ago about 1 month ago
GDScript C#
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Starter-Kit-3D-Platformer

Posts with mentions or reviews of Starter-Kit-3D-Platformer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.

ICVR

Posts with mentions or reviews of ICVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.
  • Ask HN: Yo wants to build a game, I'm lost. What can I do?
    20 projects | news.ycombinator.com | 17 Jan 2024
    You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.

    https://github.com/willguest/ICVR

    If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.

    I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.