StORMi
WorldSeedEntityEngine
StORMi | WorldSeedEntityEngine | |
---|---|---|
3 | 4 | |
0 | 102 | |
- | 5.9% | |
3.4 | 8.4 | |
6 months ago | 7 days ago | |
Java | Java | |
- | Apache License 2.0 |
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StORMi
- Ask HN: Is there still ORM hate these days?
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20 months, 2K hours, 200K € lost. A story about resilience and sunk cost fallacy
It's safer to use relational db for all business applications since transactions integrity is required most of the time. To reduce complexity, check out:
https://github.com/shujutech/StORMi
- ORM that fully maps all OO concepts
WorldSeedEntityEngine
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Tool for placing bbmodels in vanilla world
This is one of the tools I'm developing for a server - It lets you place bbmodel files in vanilla worlds and animate them. This works by using a resource pack and armour stands. Custom items are put in the head slot of the armour stands, and the armour stands move around the animate the entity. The client has a plugin to move and animate the model, but if a vanilla client joined they would also see the model moving around and being animated. The library I'm using is open source and can be found here
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Model Renderer for Minecraft. No Client Mods
I would like to present everyone with a project I've been developping for a while and have finally open sourced - WorldSeed Entity Engine.
The goal of this library is to provide an easy to use and efficient API for rendering Blockbench Bedrock models in Minecraft, without the need for client mods.
A full explanation of how this project works can be found on the Wiki https://github.com/WorldSeedMMO/WorldSeedEntityEngine/wiki/H...
Some fairly complex math is used to calculate the position and rotation of each model segment, then each segment is assigned to an entity and that entity is moved around. All of this results in a model being seamlessly displayed in the Minecraft world.
This project was written from scratch with the aim of being a lightweight alternative to ModelEngine, for use with Minestom servers. The library includes tools for resource pack generation, rendering and animating multipart entities. Everything is well documented, and a full demo server is included with the source code inside of the test folder.
Anyone interested can simply clone the repository, open the project in Intellij and run main.java inside of the test folder.
- An Efficient and Open Source ModelEngine Alternative
What are some alternatives?
SnowDDL - Declarative-style object management tool for Snowflake.
Chameleon - Cross-platform Minecraft plugin framework
Wicked Pdf - PDF generator (from HTML) plugin for Ruby on Rails
AdminTools - AdminTools for minecraft - rcon and status for mc server and mojang api-s
store - High-Performance Java-Native-Persistence. Store and load any Java Object Graph or Subgraphs partially, Relieved of Heavy-weight JPA. Microsecond Response Time. Ultra-High Throughput. Minimum of Latencies. Create Ultra-Fast In-Memory Database Applications & Microservices.
geckolib - GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.
jOOQ - jOOQ is the best way to write SQL in Java
MCinaBox - MCinaBox - A Minecraft: Java Edition Launcher for Android. An Encapsulation of [CosineMath's BoatApp](https://github.com/AOF-Dev/BoatApp).
requery - requery - modern SQL based query & persistence for Java / Kotlin / Android